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June 2019 Updates - GUI, Script and personal life.

Mon Jun 10, 2019 2:59 pm by Chuck Norris

GUI
Some GUI will come in the new patch for everyone to test out to see how it feels with your lag and stuff like that. Nothing too big, but it's a good experiment. I am getting bored of scripting other stuff, it's time we get some GUI scripting in here as well Razz.

Got any GUI ideas to suggest? Feel free to do so.

Future scripts
Apart from GUI I have looked at what you guys actually like to do around the server, which scripts are used and which are not. I have scripted this story thing for a long time, it's time for something else to get some extra time. Hopefully, you'll guys enjoy the scripts I have coming. The wod story is fine and all, but I think I am done with jobs for a while now at least.

Either way the things I am scripting feel fun to me right now and different, so hopefully you guys will feel the same.

Suggestions
I always look at suggestions and try to get as many as I can done, but some of them aren't really needed to 100 % and takes a lot time, which is why I …

[ Full reading ]

Comments: 23

April 2019 Updates 2 - Next patch delayed got busy, future content.

Sun Apr 07, 2019 12:12 pm by VK.Angel.OfDeath

Delayed patch
The newest patch is finished but needs to be tested. Unfortunately, I don't want to rush it so I have decided to release it next weekend instead.
It has a few suggestions implemented and a few improvements, but it's mostly adding content to wod and this will be the final content to complete wod.
After that I'll only add a few questlines here and there when I get ideas, but I will mostly focus on other ideas + suggestions.

Those who are doing wod currently hopefully has many missions left to finish until then. Next patch you will be able to do the last 4 missions in the story + continue with David Davis (you'll get about 20 more missions with him, then be able to replay them, with all new dialogues for each one)

Future Content
I don't know how long we will be here for, but what's fun for me is to script challenging and fun things. I've almost had my fun now with this story that has been going on for years. It is my goal at least for myself to bring that story to …

[ Full reading ]

Comments: 14

April 2019 Updates - 4.8.2 release date, upcoming scripts, status updates.

Sun Mar 31, 2019 3:42 pm by VK.Angel.OfDeath

Patch 4.8.2
Will be out on or before April 7th, unless something changes. It will be a minor patch that includes some suggestion, but not all suggestions. It will also add some updates to /wod, which is technically not finished yet.


Future
I am sorry to everyone for focusing so much on /wod especially to those who don't care for it and want other updates. But I want you all to quickly know that /wod is part of the story and /wod is very huge and will most likely be my final big job because I can just keep adding more questlines to /wod. Wod is also the last part before bod 2, which is not something I am going to stress about but I am going to release it this year hopefully. After that our story is finished. But more importantly once I am finished with a few small patches here and there I will be able to focus my attention 80 % on suggestions, improvements and new cool ideas from you guys. I am also already now reading most of your suggestions and will have some finished by the next …

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Comments: 10

February 2019 Updates - What's going on, Patch 4.8 release date and stuff.

Sun Feb 03, 2019 5:30 pm by VK.Angel.OfDeath

Just my normal rant. You can skip to the release date section if you're too lazy to read.

Currently going on
As many of you guys know I am currently doing my thesis and is pretty much busy with that. I work with it on weekdays and then on the server on weekends + try to relax a little.

Been so long since I've actually been able to play something. I hope I'll be able to come in-game soon and see you all.

Problem with scripting
I seem to always scripts thing that are bigger and bigger for every patch when it comes to content, when I know you guys prefer simple stuff too. /wod my biggest script job script so far is coming after me working on it for about 4 months or more. I need to really stop with these script and try to release a few jobs/scripts at a time instead. But unfortunately, I always get stuck in something big. I hope that after this patch I will stop scripting huge things that are released in one go and be able to do a few every 2 weeks or 1 month that I …

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Comments: 14

January 2019 Updates - Rel006 release? Next patch coming when?

Wed Jan 02, 2019 4:55 pm by VK.Angel.OfDeath

Rel006 release
It's possible I will release rel006 this weekend. Please note though:

1. I will not be able to release a full patch at the same time as it. It is however possible that I can edit the old file I uploaded and change it a little so there is a joining message explaining.

2. There will be one bug in it and that will be that when you join /onehitkill and other minigames with a score list you will not be able to see the updated version until you make a kill. This was a simple bug I fixed in the next patch and that patch is not ready if I release it this weekend. I might just fix the bug again in the current version since I don't think it was that difficult.

3. I need to rename the file name for some custom weapons because their names are actually causing the vcmp anti hack system to kick a person as soon as they use the weapon. It shouldn't take so long and I have checked so rel003 isn't affected by the name change. You will however be required to download maybe 5-8 …

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Comments: 15

December 2018 Update 2 - Huge issues, huge changes coming, rel006, SPEAK!

Sat Dec 22, 2018 2:28 pm by VK.Angel.OfDeath

Staff Update
A huge staff update is coming from all different levels. It's the same one we do every year and we're gonna post it before the end of December. It will hopefully change up quite a few things.

Rel006 final step
The final step of rel006 is here: http://vkserver.forumotion.com/t12749-public-beta-rel006-2-please-join-and-report

If you're lazy please just join the server and play a little. Tell me if anything is wrong. It really hurts to see everyone just ignore it... It's important it gets tested on as many computers as possible.


Rule suggestion section
http://vkserver.forumotion.com/f74-rule-suggestion-discussion

Staff issues
Some of the staff members claim that I don't listen and ignore suggestions. Some things I would like to clear up:

1. The rules are law we have to do what they say even if they are stupid. If someone abuses the rules we have to suggest a change and pass that change. You have all brought forward suggestions in the past to fix things but it's hard …

[ Full reading ]

Comments: 11

December 2018 Update - Patch 4.7 release date, a problem and rel006 finished (testing left)

Sun Dec 02, 2018 8:15 pm by VK.Angel.OfDeath

Patch 4.7
I made a promise that I will provide you guys with two more patches before the end of the year and Intend to do so with patch 4.7 coming out. I know my promises don't mean much because I can never keep them, but I am going to release a patch before the 16h of December, that marks about 2 months since the last patch. There is a big chance the patch will come in a few days if I decide that it is impossible for me to release /wod (basically a job that is 4-5 times bigger than the usual jobs) in a finished state. Even if I don't release /wod you guys will get other stuff that is hopefully worthy of a patch update. I've added quite a few other things that I think will make the gameplay more fun in the next patch regardless if /wod gets finished or not.

So why has this patch taken so long? Well technically, if you look at our history there are quite a few periods where a patch is released 2 months after the previous one. However, I've wasted about half of my time since october …

[ Full reading ]

Comments: 17

November 2018 Update - Vote, Plans and being busy.

Tue Nov 13, 2018 9:47 am by VK.Angel.OfDeath

About scripting in general
The scripts have to become better and newer for each patch I make. The problem is that I don't want to add another delivery job that will just be the same as the garbage man and pizza boy job. I have to come up with newer and cooler ideas. It's been a busy month for me and I haven't had the energy to script quite that much. I have however been doing quite a few suggestions you guys have been asking for, for a while.

That's why I wanted to make this topic to briefly talk to you.

Planned patches
I have 3 patches that is coming up in the future that I have already planned for. Desmond, BOD 2 and the whole story thing will be wrapped up within 3 big patches, together with of course other content.

The next patch might be 1 of those three, but that's why I am here to write this topic. I've implemented a lot of suggestions you guys can have use for. If I were to divide my scripting job it's suggestions and my own big script of the patch. There has …

[ Full reading ]

Comments: 23

October 2018 Updates 2 - Rel006, BOD 2, Custom content, Busy, future patch updates, driveby.

Thu Oct 25, 2018 5:19 pm by VK.Angel.OfDeath

Rel006
I've mentioned this in many replies, but I don't think I've mentioned it in a news update. All optimizations I wanted to finish for since the last public beta has been finished. I've improved the relative resizing as well as making the text more readable.

What stands between us and a rel006 release? I'll try to explain the best way I can, scripting wise from my side nothing I mean I can add GUI at more places, but the script is ready for a release. So what's the thing stopping it? Good old VC-MP. There is a bug in VC-MP that is only present in VK that other servers have simply been able to avoid, but we can't (as far as I know). That bug is with the download rate increasing when you're unspawned. What does that mean? More internet usage, possibly a lot of lag for people with poor PCs. What's causing this? The camera! When you're unspawned and in selfie mode (F11) there is a camera that looks at your character. For some reason, if that camera is in a certain area your lag …

[ Full reading ]

Comments: 31


[Solved] Rule suggestion - Few Rules

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[Solved] Rule suggestion - Few Rules Empty [Solved] Rule suggestion - Few Rules

Post by GeoGeo on Sat Jan 12, 2019 4:59 am

Name of the rule:Death-evading
Is this a new rule or an improvement to an old improvement  
Describe what you want to change/add:This is our current rule so I'd like to change it to this one "Other evades: All other sorts of evades like drowning, jumping from roof and other ways in which a player dies or evades death when his killer is supposed to get the kill credit is disallowed. Players can only be punished for this if a report is made and multiple admins agree that the death evade was done intentionally. Punishments are the same as for death evading.
"

My Suggestion:all attempts of evading death or kill by any unfair way. Example: Drowning yourself or jumping off of a roof at low health to commit suicide during a fight, or using /quit( /q ), /kill or crashing game manually whilst fighting an enemy and/or after being knocked down. All these are punishable with a temporary/permanent ban in most cases. This is what it should be since not every time player have recorder on because I've seen players they do these evades a lot and then players complain he death evaded by drowning or from building or some other way and I'm sure every admin have worked hard to get where he so if i warn/ban someone for drown evade then I don't need to make such reports i mean for such evades since we're admins and we'll not issue anyone false warn/ban

Can a bad admin abuse this rule to their own advantage? (Optional, but good to consider):well I'm sure currently we've the best staff and I know each of them and no one would be unfair towards their in game enemies as well and if an admin is unfair player can make a report easily and report him and if player is sure that admin is bad so he can have his recorded turned on all the time so that if he/she is warned/banned wrongfully then can post it with proof and then admin will receive a warning for it

Another Rule Suggestion

Name of the rule :FPS adjusting
Is this a new rule or an improvement to an old rule:New rule
Describe what you want to change/add:Adjusting the FPS "Frames per second" to a value which gives a player unfair advantage should be strictly prohibited. Any player caught doing this will be first perma warned and then he/she will be given temp ban e.g 3 days and on multiple offences then he/she should receive even longer punishment  

Another Rule Suggestion

Name of the rule:Wall Glitch
Is this a new rule or an improvement to an old rule: improvement
Describe what you want to change/add:Our Current WG rule
"Glitching by killing from a place that isn't accesible without the use of any commands or from a place not possible to get to without penetrating a object/solid (a wall, a roof, a fence, etc.) is not allowed unless there is no wall separating the killer from the victim. If you're caught wall glitching in this way, you will first get a perma-warning, then get a kick on the second offense and finally get a temp-ban on any subsequent offenses. Note: Property doors in world 1 can be used to create the illusion that this rule is being broken but "from a place that isn't accesible without the use of any commands" very clearly says that the place has to not be accessibly without of the use of any commands, all the time. Since property doors are open by default it's very possible to access those places without having to use a command. "
here is what I want to suggest

Wall-glitching is an act on which you 'intentionally' use the game's bug or any other unfair way to shoot through a wall to hit another player. This includes bugged or non-solid places/walls that are accessible by foot but covered by texture and shooting rockets to walls to damage the opponent via its explosion effect including any bugged place. This should be our rule I've seen players who are doing lots of wall glitching specially Kansas he do sniper glitch a lot and I may have a video present in my HDD if i find I'll post it here


Another Rule Suggestion

Name of the rule:Rocket Glitching
Is this a new rule or an improvement to an old rule:improvement
Describe what you want to change/add:here is what I've on my mind.
Using rocket launcher in close close quarters battle, Anyone who's caught doing it should be given perma warn and on multiple offences /temp ban/ban should be use against the player.

Another Rule Suggestion

Name of the rule:Scamming
Is this a new rule or an improvement to an old rule:New rule
Describe what you want to change/add:Any attempt of joking or trolling any  players with money vehicles and such will be punished such as perma warn and on multiple offences /temp ban or /ban because I've seen lately lots of players are complaining that player scammed him he/she is not returning his money tho I've personally witnessed players ashu_baba shahnoor [HK]Gamer and name to few others they're always trying to scam players such as they'll say we'll share prop/car or anyother thing but once the player sends money they don't respond so it should be added  

Another Rule Suggestion

Name of the rule:Pause Evade
Is this a new rule or an improvement to an old rule:improvement
Describe what you want to change/add:well pause evade this rule needs to be changed as it have become easy for players since our rule says if pause evade is longer than 10 seconds then it should be counted as a death evade which is completely wrong and unfair because 10 seconds are heck of time lol anyone can easily evade and then resume the game so that 10 seconds thing should be removed from it

Another Rule Suggestion
it's actually a suggestion i just remembered so I'm putting it here lol


Name of the Suggestion:/goto /gotoloc /heal /proploc /minigames etc all related cmds  
Describe what you want to change/add :well I've noted that as well when players can evade easily when he/she type any of these cmds their avatar is stucked for 3/5 seconds and then join minigame/heal/gotoloc etc so it should be like that when ever you use any of these cmds your ID shouldn't be stuck you'll have to wait 3/5 seconds for each cmd and if you move then the teleportation or /proploc or another cmd should not work and it'll say since you've moved that cmd failed thus players will be able to defend their self as well and they'll not able to do death evade as well  

Another Rule Suggestion

Name of the rule:/gotoloc /goto  
Is this a new rule or an improvement to an old rule:New rule
Describe what you want to change/add:Player should be disallowed to use any of these cmds when he/she is fighting the reason I'm putting it here because I've seen players you'll lower their Hp and then they'll be running around and hide some where and they'll use /gotoloc and evade and sometimes if you find them they'll do /gotoloc xyz and then minimized their game and death evade successfully I may have few footage's as well will post it here later
Video Proof:

Another Rule Suggestion


Name of the rule:Blocking properties' entrance with vehicle via /getcar
Is this a new rule or an improvement to an old rule:New rule
Describe what you want to change/add:Recently I've seen Players they're spawning cars/planes/boats at prop spawn loc because different props have different spawn locs when you spawn you're completely stucked there and the other player have advantage to kill you there with grenades/rockets or even by destroying the car/boat and then you're down and bam he kills you

Another Suggestion

Name of the rule:/fix evade
Is this a new rule or an improvement to an old rule:New rule
Describe what you want to change/add:well this rule needs to be back now as VK's have too many custom cars which are way too much faster and when you finally hit the car and it start burning player /fix it and disappears within few seconds and he is back with the same car and drive by you and kills you so this rule needs to be back again as I've stated it in the start perma warn/temp /ban should be issued on multiple offences  
Can a bad admin abuse this rule to their own advantage? (Optional, but good to consider):

Please Review it and to the players Don't spam here please and post some replies that makes sense Thanks for your kind understanding <3


Last edited by GeoGeo on Fri Jan 18, 2019 5:46 am; edited 3 times in total
GeoGeo
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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by NinjaGhost on Sat Jan 12, 2019 5:29 am

@GeoGeo wrote:
Name of the Suggestion:/goto /gotoloc /heal /proploc /minigames etc all related cmds
:improvement
Describe what you want to change/add:well I've noted that as well when players can evade easily when he/she type any of these cmds their avatar is stucked for 3/5 seconds and then join minigame/heal/gotoloc etc so it should be like that when ever you use any of these cmds your ID shouldn't be stuck you'll have to wait 3/5 seconds for each cmd and if you move then the teleportation or /proploc or another cmd should not work and it'll say since you've moved that cmd failed thus players will be able to defend their self as well and they'll not able to do death evade as wel  
Already in next patch.
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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by GeoGeo on Sat Jan 12, 2019 5:37 am

@NinjaGhost wrote:
@GeoGeo wrote:
Name of the Suggestion:/goto /gotoloc /heal /proploc /minigames etc all related cmds
:improvement
Describe what you want to change/add:well I've noted that as well when players can evade easily when he/she type any of these cmds their avatar is stucked for 3/5 seconds and then join minigame/heal/gotoloc etc so it should be like that when ever you use any of these cmds your ID shouldn't be stuck you'll have to wait 3/5 seconds for each cmd and if you move then the teleportation or /proploc or another cmd should not work and it'll say since you've moved that cmd failed thus players will be able to defend their self as well and they'll not able to do death evade as wel  
Already in next patch.
that's good to hear since I've already suggested it in admin section but still i posted it here as a reminder
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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by Chilllzyy on Sat Jan 12, 2019 6:40 am

Ey If It's A New Rule Then Why Banned Me Huh When You Banned Me This Rule Wasn't Available B'tch
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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by GeoGeo on Sat Jan 12, 2019 7:09 am

Chilllzyy2 wrote:Ey If It's A New Rule Then Why Banned Me Huh When You Banned Me This Rule Wasn't Available B'tch
Other evades: All other sorts of evades like drowning, jumping from roof and other ways in which a player dies or evades death when his killer is supposed to get the kill credit is disallowed. Players can only be punished for this if a report is made and multiple admins agree that the death evade was done intentionally. Punishments are the same as for death evading.
Read it and Mind your language
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Post by Chuck Norris on Sat Jan 12, 2019 7:29 am

Please fix your format. It's very hard to read when the questions and your answers are all in bold. The format was made so that you put the question in bold and the text like normal. It makes it more pleasant to read.
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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by Chuck Norris on Sat Jan 12, 2019 7:38 am

@Chuck Norris wrote:Please fix your format. It's very hard to read when the questions and your answers are all in bold. The format was made so that you put the question in bold and the text like normal. It makes it more pleasant to read.

I will still not read most of this topic until I see you fix the format because I have a hard time reading it in the current state. I will however respond to this:

"You're not allowed to pause your game right before or right after you die unless the server has already registered your death. Pausing includes pressing esc, alt + tabbing or any button/mouse combination  that either returns you to the desktop or simply brings up the menu. The punishment for breaking the rules of pausing, is the same as the punishments for death evading."

Ban that idiot in the video he paused evaded and have evaded in the past and seem to be the main source of your frustration. I don't see anywhere where it says 10 seconds. /gotoloc and /goto was not the problem in that video it was pause evading.

Geogeo I tried to implement something similar. If you want to stop a guy like that from evading death it's not going to work in any system that is convenient for everyone. It's best to punish the pauses instead. The only system where I could successfully stop someone from drown evading or pause evading was this system:

Description:
* If you move in any way after using the command it fails.

Cons:
- You can't teleport while falling. Which means that if you do /gotoloc fall or fall from a really tall building you're either stuck in the air or have to rejoin the game. (this will break the game and be extremely annoying)
- You can't use a command on a moving vehicle. (to some that we will be good but to others it will not be).
- You can't ever escape from drowning (to some that we will be good but to others it will not be).
- Sometimes you fail the teleportation normally because you're used to running, releasing your keys and typing the command while still stopping, which counts as moving. (This will be extremely annoying

Pros:

- People can't repair the hunter (but I've already fixed this bug).
- You can use explosions and snipers on people that move.
- People lose health when they drown.
- Death evading is not possible.


Comments: This system is too inconvenient for the majority of the players and will just make them mad.

Here's another system I tried:

Description:
* If you move in any way after using the command it fails, but it won't fail when you're falling.

Cons:
- You can't use a command on a moving vehicle. (to some that we will be good but to others it will not be).
- You can't ever escape from drowning (to some that we will be good but to others it will not be).
- Sometimes you fail the teleportation normally because you're used to running, releasing your keys and typing the command while still stopping, which counts as moving. (This will be extremely annoying)
- People can pause their game in mid-air to avoid any damage from drowning or falling. (Extremely annoying, since we'll punish the players by making the commands less convienent and then the evaders can still evade?)


Pros:

- You can teleport when falling
- People can't repair the hunter (but I've already fixed this bug).
- You can use explosions and snipers on people that move.
- People lose health when they drown.


Here's another system I tried:

Description:
* If you move in any way after using the command it fails, but it won't fail when you're falling. The teleport fails if you end up in the water.

Cons:
- You can't use a command on a moving vehicle. (to some that we will be good but to others it will not be).
- You can't ever escape from drowning (to some that we will be good but to others it will not be).
- Sometimes you fail the teleportation normally because you're used to running, releasing your keys and typing the command while still stopping, which counts as moving. (This will be extremely annoying)
- People can still pause their game in mid-air to avoid any damage from drowning or falling and they can still get undetected by the drown script because they cause their game. (This is even more annoying because no players who follows the rules can't escape death from drowning and evaders can still evade)


Pros:

- People can't repair the hunter (but I've already fixed this bug).
- You can teleport when falling
- You can use explosions and snipers on people that move.
- People lose health when they drown.


Here's another system I tried:

Description:
* If you try to move you're teleported back your original location instead of being frozen.

Cons:
- Due to lag people will still be hard to hit if they start running. (This is unacceptable and will increase the amount of evades)
- You can evade drowning and falling because you'll be stuck in air. (I added a system that actually fixed this, but the two above ones I didn't find a way to fix)
- People can still pause evade. (This is extremely annoying)


Pros:

- You can use a command on a moving vehicle.
- You can teleport when falling.
- People can't repair the hunter (but I've already fixed this bug).
- You can use explosions and snipers on people that move.
- People lose health when they drown.


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Post by stephcurry on Sat Jan 12, 2019 9:12 am

-1 for all the evading rules Geogeo mentioned. The new rule added for "other evades" is already giving many players a hard time trying not to violate it, furthermore, most of the stuff Geogeo mentioned is just ridiculous (disallow /gotoloc during a fight? For real? A teleporting player freezes for 3 seconds, that's plenty of time to kill him). Enjoy the gameplay with current rules, otherwise this unique server will become like every other out there Wink
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Post by Zak. on Sat Jan 12, 2019 10:06 am

+1 for all except crashing game.
You know some players have pc issue like crashes by some softwares, or game crashes on some memory addresses or unexpected shutdown of computer, etc. So in this situation the player will get unfair punishment. -1 for this point
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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by GeoGeo on Sat Jan 12, 2019 11:57 am

@stephcurry wrote:-1 for all the evading rules Geogeo mentioned. The new rule added for "other evades" is already giving many players a hard time trying not to violate it, furthermore, most of the stuff Geogeo mentioned is just ridiculous (disallow /gotoloc during a fight? For real? A teleporting player freezes for 3 seconds, that's plenty of time to kill him). Enjoy the gameplay with current rules, otherwise this unique server will become like every other out there Wink
players should follow the rules and not break them since you're one of them so it's getting hard for you because you won't be able to do any sort of these types of evades as you do it many times and I've already explained the pause evade and a video is also present there just check out yashu evade /goto and minimized his game and successfully teleported tho why I'm explaining it you since you're the guy who loves these evades well have a look at it
1:
2:watch this video from 3:08 to 4:30 and look at your own death evades then talk about ridiculous
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Post by GeoGeo on Sat Jan 12, 2019 12:05 pm

@Chuck Norris wrote:
@Chuck Norris wrote:Please fix your format. It's very hard to read when the questions and your answers are all in bold. The format was made so that you put the question in bold and the text like normal. It makes it more pleasant to read.

I will still not read most of this topic until I see you fix the format because I have a hard time reading it in the current state. I will however respond to this:

"You're not allowed to pause your game right before or right after you die unless the server has already registered your death. Pausing includes pressing esc, alt + tabbing or any button/mouse combination  that either returns you to the desktop or simply brings up the menu. The punishment for breaking the rules of pausing, is the same as the punishments for death evading."

Ban that idiot in the video he paused evaded and have evaded in the past and seem to be the main source of your frustration. I don't see anywhere where it says 10 seconds. /gotoloc and /goto was not the problem in that video it was pause evading.

Geogeo I tried to implement something similar. If you want to stop a guy like that from evading death it's not going to work in any system that is convenient for everyone. It's best to punish the pauses instead. The only system where I could successfully stop someone from drown evading or pause evading was this system:

Description:
* If you move in any way after using the command it fails.

Cons:
- You can't teleport while falling. Which means that if you do /gotoloc fall or fall from a really tall building you're either stuck in the air or have to rejoin the game. (this will break the game and be extremely annoying)
- You can't use a command on a moving vehicle. (to some that we will be good but to others it will not be).
- You can't ever escape from drowning (to some that we will be good but to others it will not be).
- Sometimes you fail the teleportation normally because you're used to running, releasing your keys and typing the command while still stopping, which counts as moving.  (This will be extremely annoying

Pros:

- People can't repair the hunter (but I've already fixed this bug).
- You can use explosions and snipers on people that move.
- People lose health when they drown.
- Death evading is not possible.


Comments: This system is too inconvenient for the majority of the players and will just make them mad.

Here's another system I tried:

Description:
* If you move in any way after using the command it fails, but it won't fail when you're falling.

Cons:
- You can't use a command on a moving vehicle. (to some that we will be good but to others it will not be).
- You can't ever escape from drowning (to some that we will be good but to others it will not be).
- Sometimes you fail the teleportation normally because you're used to running, releasing your keys and typing the command while still stopping, which counts as moving.  (This will be extremely annoying)
- People can pause their game in mid-air to avoid any damage from drowning or falling. (Extremely annoying, since we'll punish the players by making the commands less convienent and then the evaders can still evade?)


Pros:

- You can teleport when falling
- People can't repair the hunter (but I've already fixed this bug).
- You can use explosions and snipers on people that move.
- People lose health when they drown.


Here's another system I tried:

Description:
* If you move in any way after using the command it fails, but it won't fail when you're falling. The teleport fails if you end up in the water.

Cons:
- You can't use a command on a moving vehicle. (to some that we will be good but to others it will not be).
- You can't ever escape from drowning (to some that we will be good but to others it will not be).
- Sometimes you fail the teleportation normally because you're used to running, releasing your keys and typing the command while still stopping, which counts as moving.  (This will be extremely annoying)
- People can still pause their game in mid-air to avoid any damage from drowning or falling and they can still get undetected by the drown script because they cause their game. (This is even more annoying because no players who follows the rules can't escape death from drowning and evaders can still evade)


Pros:

- People can't repair the hunter (but I've already fixed this bug).
- You can teleport when falling
- You can use explosions and snipers on people that move.
- People lose health when they drown.


Here's another system I tried:

Description:
* If you try to move you're teleported back your original location instead of being frozen.

Cons:
- Due to lag people will still be hard to hit if they start running. (This is unacceptable and will increase the amount of evades)
- You can evade drowning and falling because you'll be stuck in air. (I added a system that actually fixed this, but the two above ones I didn't find a way to fix)
- People can still pause evade. (This is extremely annoying)


Pros:

- You can use a command on a moving vehicle.
- You can teleport when falling.
- People can't repair the hunter (but I've already fixed this bug).
- You can use explosions and snipers on people that move.
- People lose health when they drown.


well after reading it I'll agree because of few people we can let everyone suffer so it should be as it is now but higher admins should trust the admin if he warn/ban/temp/perma warn any player he shouldn't be asking for video proofs or something else because I've seen a lot of time as rules states that if someone drown evades then multiple admins must agree and if admin warn/ban someone then that player must provide the proof as well against the admin and as for me I've turned on my recorded on most of times so it wouldn't a problem for me but it can be problem for other admins as well
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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by 赫茲 on Sat Jan 12, 2019 12:06 pm

@GeoGeo wrote:
@stephcurry wrote:-1 for all the evading rules Geogeo mentioned. The new rule added for "other evades" is already giving many players a hard time trying not to violate it, furthermore, most of the stuff Geogeo mentioned is just ridiculous (disallow /gotoloc during a fight? For real? A teleporting player freezes for 3 seconds, that's plenty of time to kill him). Enjoy the gameplay with current rules, otherwise this unique server will become like every other out there Wink
players should follow the rules and not break them since you're one of them so it's getting hard for you because you won't be able to do any sort of these types of evades as you do it many times and I've already explained the pause evade and a video is also present there just check out yashu evade /goto and minimized his game and successfully teleported tho why I'm explaining it you since you're the guy who loves these evades well have a look at it
1:
2:watch this video from 3:08 to 4:30 and look at your own death evades then talk about ridiculous

I love the intro of the second video tho Smile
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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by LOGiC ™ on Sat Jan 12, 2019 12:06 pm

@stephcurry wrote:-1 for all the evading rules Geogeo mentioned. The new rule added for "other evades" is already giving many players a hard time trying not to violate it, furthermore, most of the stuff Geogeo mentioned is just ridiculous (disallow /gotoloc during a fight? For real? A teleporting player freezes for 3 seconds, that's plenty of time to kill him). Enjoy the gameplay with current rules, otherwise this unique server will become like every other out there  Wink

+1


Last edited by LOGiC on Sat Jan 12, 2019 12:07 pm; edited 1 time in total
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Post by stephcurry on Sat Jan 12, 2019 12:07 pm

@GeoGeo wrote:
@stephcurry wrote:-1 for all the evading rules Geogeo mentioned. The new rule added for "other evades" is already giving many players a hard time trying not to violate it, furthermore, most of the stuff Geogeo mentioned is just ridiculous (disallow /gotoloc during a fight? For real? A teleporting player freezes for 3 seconds, that's plenty of time to kill him). Enjoy the gameplay with current rules, otherwise this unique server will become like every other out there Wink
players should follow the rules and not break them since you're one of them so it's getting hard for you because you won't be able to do any sort of these types of evades as you do it many times and I've already explained the pause evade and a video is also present there just check out yashu evade /goto and minimized his game and successfully teleported tho why I'm explaining it you since you're the guy who loves these evades well have a look at it
1:
2:watch this video from 3:08 to 4:30 and look at your own death evades then talk about ridiculous

I find it sad that you actually use your precious time to make these videos, anyhow, none of your suggestions are within the rules right now, so calling me a rule breaker is foolish : )
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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by GeoGeo on Sat Jan 12, 2019 12:10 pm

@stephcurry wrote:
@GeoGeo wrote:
@stephcurry wrote:-1 for all the evading rules Geogeo mentioned. The new rule added for "other evades" is already giving many players a hard time trying not to violate it, furthermore, most of the stuff Geogeo mentioned is just ridiculous (disallow /gotoloc during a fight? For real? A teleporting player freezes for 3 seconds, that's plenty of time to kill him). Enjoy the gameplay with current rules, otherwise this unique server will become like every other out there Wink
players should follow the rules and not break them since you're one of them so it's getting hard for you because you won't be able to do any sort of these types of evades as you do it many times and I've already explained the pause evade and a video is also present there just check out yashu evade /goto and minimized his game and successfully teleported tho why I'm explaining it you since you're the guy who loves these evades well have a look at it
1:
2:watch this video from 3:08 to 4:30 and look at your own death evades then talk about ridiculous

I find it sad that you actually use your precious time to make these videos, anyhow, none of your suggestions are within the rules right now, so calling me a rule breaker is foolish : )
well it's my time so i can do what ever i want too and I'm just showing it to remind you that what you're doing throughout the time when you join server shoot from buliding when your hp is low then jumps off in the water or jump to another place /gotoloc and you're saved and I never claimed them as a death evades all I'm doing is to show you these evades that rule need to be added for them
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Post by MaSoN^ on Sat Jan 12, 2019 12:12 pm

@Chuck Norris wrote:Please fix your format. It's very hard to read when the questions and your answers are all in bold. The format was made so that you put the question in bold and the text like normal. It makes it more pleasant to read.

Same here, I nearly rekt my eyes trying to read the post.

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[Solved] Rule suggestion - Few Rules FpR8yhf
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Post by GeoGeo on Sat Jan 12, 2019 12:15 pm

@MaSoN^ wrote:
@Chuck Norris wrote:Please fix your format. It's very hard to read when the questions and your answers are all in bold. The format was made so that you put the question in bold and the text like normal. It makes it more pleasant to read.

Same here, I nearly rekt my eyes trying to read the post.
well I've edited it and each suggestion have it's own colour :c hopefully it's easy to understand now
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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by MaSoN^ on Sat Jan 12, 2019 12:20 pm

@GeoGeo wrote:
@MaSoN^ wrote:
@Chuck Norris wrote:Please fix your format. It's very hard to read when the questions and your answers are all in bold. The format was made so that you put the question in bold and the text like normal. It makes it more pleasant to read.

Same here, I nearly rekt my eyes trying to read the post.
well I've edited it and each suggestion have it's own colour :c hopefully it's easy to understand now

The format only should be in bold:

Name: Geogeo -> this is wrong
Name: Geogeo -> this is better

Code:
[b]Name:[/b] Geogeo

_______________________________________
Hi Guest, hope you're having a good day!
VKs Official server forum was created in Sun Oct 14, 2012 6:30 pm!
VKs Official server forum is 2498 days old!
VKs Official server forum has 196551 posts!
VKs Official server forum has 14205 topics!
VKs Official server forum has 1478 members!
The latest registered user on the forum is SP25

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[Solved] Rule suggestion - Few Rules FpR8yhf
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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by GeoGeo on Sat Jan 12, 2019 12:28 pm

@MaSoN^ wrote:
@GeoGeo wrote:
@MaSoN^ wrote:
@Chuck Norris wrote:Please fix your format. It's very hard to read when the questions and your answers are all in bold. The format was made so that you put the question in bold and the text like normal. It makes it more pleasant to read.

Same here, I nearly rekt my eyes trying to read the post.
well I've edited it and each suggestion have it's own colour :c hopefully it's easy to understand now

The format only should be in bold:

Name: Geogeo -> this is wrong
Name: Geogeo -> this is better

Code:
[b]Name:[/b] Geogeo
Sure I'll be careful next time thanks
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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by Deleted on Sat Jan 12, 2019 7:11 pm

I am giving -1 to proploc evade, players may do /proploc early if they are aware that there are no one who can kill you but suddenly, a player come and headshot you but the prop may have HP pickup in spawn which doesn't let the player die. Well this happened to me many times +1 for other
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Post by Helathien on Sat Jan 12, 2019 7:20 pm

There already alot of rules added that make free roam harder, as you know I just roam around these days not dming anyone, so it's hard for me to drown and run etcetc. Adding more of these rules will make common play harder.
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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by Chilllzyy on Sat Jan 12, 2019 7:23 pm

@GeoGeo wrote:Name of the rule:Death-evading
Is this a new rule or an improvement to an old improvement  
Describe what you want to change/add:This is our current rule so I'd like to change it to this one "Other evades: All other sorts of evades like drowning, jumping from roof and other ways in which a player dies or evades death when his killer is supposed to get the kill credit is disallowed. Players can only be punished for this if a report is made and multiple admins agree that the death evade was done intentionally. Punishments are the same as for death evading.
"

My Suggestion:all attempts of evading death or kill by any unfair way. Example: Drowning yourself or jumping off of a roof at low health to commit suicide during a fight, or using /quit( /q ), /kill or crashing game manually whilst fighting an enemy and/or after being knocked down. All these are punishable with a temporary/permanent ban in most cases. This is what it should be since not every time player have recorder on because I've seen players they do these evades a lot and then players complain he death evaded by drowning or from building or some other way and I'm sure every admin have worked hard to get where he so if i warn/ban someone for drown evade then I don't need to make such reports i mean for such evades since we're admins and we'll not issue anyone false warn/ban

Can a bad admin abuse this rule to their own advantage? (Optional, but good to consider):well I'm sure currently we've the best staff and I know each of them and no one would be unfair towards their in game enemies as well and if an admin is unfair player can make a report easily and report him and if player is sure that admin is bad so he can have his recorded turned on all the time so that if he/she is warned/banned wrongfully then can post it with proof and then admin will receive a warning for it

Another Rule Suggestion

Name of the rule:FPS adjusting
Is this a new rule or an improvement to an old rule:New rule
Describe what you want to change/add:Adjusting the FPS "Frames per second" to a value which gives a player unfair advantage should be strictly prohibited. Any player caught doing this will be first perma warned and then he/she will be given temp ban e.g 3 days and on multiple offences then he/she should receive even longer punishment  

Another Rule Suggestion

Name of the rule:Wall Glitch
Is this a new rule or an improvement to an old rule: improvement
Describe what you want to change/add:Our Current WG rule
"Glitching by killing from a place that isn't accesible without the use of any commands or from a place not possible to get to without penetrating a object/solid (a wall, a roof, a fence, etc.) is not allowed unless there is no wall separating the killer from the victim. If you're caught wall glitching in this way, you will first get a perma-warning, then get a kick on the second offense and finally get a temp-ban on any subsequent offenses. Note: Property doors in world 1 can be used to create the illusion that this rule is being broken but "from a place that isn't accesible without the use of any commands" very clearly says that the place has to not be accessibly without of the use of any commands, all the time. Since property doors are open by default it's very possible to access those places without having to use a command. "
here is what I want to suggest

Wall-glitching is an act on which you 'intentionally' use the game's bug or any other unfair way to shoot through a wall to hit another player. This includes bugged or non-solid places/walls that are accessible by foot but covered by texture and shooting rockets to walls to damage the opponent via its explosion effect including any bugged place. This should be our rule I've seen players who are doing lots of wall glitching specially Kansas he do sniper glitch a lot and I may have a video present in my HDD if i find I'll post it here


Another Rule Suggestion

Name of the rule:Rocket Glitching
Is this a new rule or an improvement to an old rule:improvement
Describe what you want to change/add:here is what I've on my mind.
Using rocket launcher in close close quarters battle, Anyone who's caught doing it should be given perma warn and on multiple offences /temp ban/ban should be use against the player.


Another Rule Suggestion

Name of the rule:Scamming
Is this a new rule or an improvement to an old rule:New rule
Describe what you want to change/add:Any attempt of joking or trolling any  players with money vehicles and such will be punished such as perma warn and on multiple offences /temp ban or /ban because I've seen lately lots of players are complaining that player scammed him he/she is not returning his money tho I've personally witnessed players ashu_baba shahnoor [HK]Gamer and name to few others they're always trying to scam players such as they'll say we'll share prop/car or anyother thing but once the player sends money they don't respond so it should be added  

Another Rule Suggestion

Name of the rule:Pause Evade
Is this a new rule or an improvement to an old rule:improvement
Describe what you want to change/add:well pause evade this rule needs to be changed as it have become easy for players since our rule says if pause evade is longer than 10 seconds then it should be counted as a death evade which is completely wrong and unfair because 10 seconds are heck of time lol anyone can easily evade and then resume the game so that 10 seconds thing should be removed from it

Another Rule Suggestion
it's actually a suggestion i just remembered so I'm putting it here lol


Name of the Suggestion:/goto /gotoloc /heal /proploc /minigames etc all related cmds
:improvement
Describe what you want to change/add:well I've noted that as well when players can evade easily when he/she type any of these cmds their avatar is stucked for 3/5 seconds and then join minigame/heal/gotoloc etc so it should be like that when ever you use any of these cmds your ID shouldn't be stuck you'll have to wait 3/5 seconds for each cmd and if you move then the teleportation or /proploc or another cmd should not work and it'll say since you've moved that cmd failed thus players will be able to defend their self as well and they'll not able to do death evade as wel  

Another Rule Suggestion

Name of the rule:/gotoloc /goto  
Is this a new rule or an improvement to an old rule:New rule
Describe what you want to change/add:Player should be disallowed to use any of these cmds when he/she is fighting the reason I'm putting it here because I've seen players you'll lower their Hp and then they'll be running around and hide some where and they'll use /gotoloc and evade and sometimes if you find them they'll do /gotoloc xyz and then minimized their game and death evade successfully I may have few footage's as well will post it here later
Video Proof:

Another Rule Suggestion


Name of the rule:Blocking properties' entrance with vehicle via /getcar
Is this a new rule or an improvement to an old rule:New rule
Describe what you want to change/add:Recently I've seen Players they're spawning cars/planes/boats at prop spawn loc because different props have different spawn locs when you spawn you're completely stucked there and the other player have advantage to kill you there with grenades/rockets or even by destroying the car/boat and then you're down and bam he kills you

Another Suggestion

Name of the rule:/fix evade
Is this a new rule or an improvement to an old rule:New rule
Describe what you want to change/add:well this rule needs to be back now as VK's have too many custom cars which are way too much faster and when you finally hit the car and it start burning player /fix it and disappears within few seconds and he is back with the same car and drive by you and kills you so this rule needs to be back again as I've stated it in the start perma warn/temp /ban should be issued on multiple offences  
Can a bad admin abuse this rule to their own advantage? (Optional, but good to consider):

Please Review it and to the players Don't spam here please and post some replies that makes sense Thanks for your kind understanding <3
Hm Geo is my enemy but OK this rules are good
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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by GeoGeo on Fri Jan 18, 2019 5:48 am

well since format was incorrect I've fixed the format I'm requesting players to reply here and contribute your views kindly so we can work on more rules Thanks for your kind understanding
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Post by GeoGeo on Sat Jan 19, 2019 3:35 am

@bump guys wake up and give your views
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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by VK.Angel.OfDeath on Sat Jan 19, 2019 8:53 am

@GeoGeo wrote:Name of the rule:Death-evading
Is this a new rule or an improvement to an old improvement  
Describe what you want to change/add:This is our current rule so I'd like to change it to this one "Other evades: All other sorts of evades like drowning, jumping from roof and other ways in which a player dies or evades death when his killer is supposed to get the kill credit is disallowed. Players can only be punished for this if a report is made and multiple admins agree that the death evade was done intentionally. Punishments are the same as for death evading.
"

My Suggestion:all attempts of evading death or kill by any unfair way. Example: Drowning yourself or jumping off of a roof at low health to commit suicide during a fight, or using /quit( /q ), /kill or crashing game manually whilst fighting an enemy and/or after being knocked down. All these are punishable with a temporary/permanent ban in most cases. This is what it should be since not every time player have recorder on because I've seen players they do these evades a lot and then players complain he death evaded by drowning or from building or some other way and I'm sure every admin have worked hard to get where he so if i warn/ban someone for drown evade then I don't need to make such reports i mean for such evades since we're admins and we'll not issue anyone false warn/ban

Can a bad admin abuse this rule to their own advantage? (Optional, but good to consider):well I'm sure currently we've the best staff and I know each of them and no one would be unfair towards their in game enemies as well and if an admin is unfair player can make a report easily and report him and if player is sure that admin is bad so he can have his recorded turned on all the time so that if he/she is warned/banned wrongfully then can post it with proof and then admin will receive a warning for it

Another Rule Suggestion

Name of the rule :FPS adjusting
Is this a new rule or an improvement to an old rule:New rule
Describe what you want to change/add:Adjusting the FPS "Frames per second" to a value which gives a player unfair advantage should be strictly prohibited. Any player caught doing this will be first perma warned and then he/she will be given temp ban e.g 3 days and on multiple offences then he/she should receive even longer punishment  

Another Rule Suggestion

Name of the rule:Wall Glitch
Is this a new rule or an improvement to an old rule: improvement
Describe what you want to change/add:Our Current WG rule
"Glitching by killing from a place that isn't accesible without the use of any commands or from a place not possible to get to without penetrating a object/solid (a wall, a roof, a fence, etc.) is not allowed unless there is no wall separating the killer from the victim. If you're caught wall glitching in this way, you will first get a perma-warning, then get a kick on the second offense and finally get a temp-ban on any subsequent offenses. Note: Property doors in world 1 can be used to create the illusion that this rule is being broken but "from a place that isn't accesible without the use of any commands" very clearly says that the place has to not be accessibly without of the use of any commands, all the time. Since property doors are open by default it's very possible to access those places without having to use a command. "
here is what I want to suggest

Wall-glitching is an act on which you 'intentionally' use the game's bug or any other unfair way to shoot through a wall to hit another player. This includes bugged or non-solid places/walls that are accessible by foot but covered by texture and shooting rockets to walls to damage the opponent via its explosion effect including any bugged place. This should be our rule I've seen players who are doing lots of wall glitching specially Kansas he do sniper glitch a lot and I may have a video present in my HDD if i find I'll post it here


Another Rule Suggestion

Name of the rule:Rocket Glitching
Is this a new rule or an improvement to an old rule:improvement
Describe what you want to change/add:here is what I've on my mind.
Using rocket launcher in close close quarters battle, Anyone who's caught doing it should be given perma warn and on multiple offences /temp ban/ban should be use against the player.

Another Rule Suggestion

Name of the rule:Scamming
Is this a new rule or an improvement to an old rule:New rule
Describe what you want to change/add:Any attempt of joking or trolling any  players with money vehicles and such will be punished such as perma warn and on multiple offences /temp ban or /ban because I've seen lately lots of players are complaining that player scammed him he/she is not returning his money tho I've personally witnessed players ashu_baba shahnoor [HK]Gamer and name to few others they're always trying to scam players such as they'll say we'll share prop/car or anyother thing but once the player sends money they don't respond so it should be added  

Another Rule Suggestion

Name of the rule:Pause Evade
Is this a new rule or an improvement to an old rule:improvement
Describe what you want to change/add:well pause evade this rule needs to be changed as it have become easy for players since our rule says if pause evade is longer than 10 seconds then it should be counted as a death evade which is completely wrong and unfair because 10 seconds are heck of time lol anyone can easily evade and then resume the game so that 10 seconds thing should be removed from it

Another Rule Suggestion
it's actually a suggestion i just remembered so I'm putting it here lol


Name of the Suggestion:/goto /gotoloc /heal /proploc /minigames etc all related cmds  
Describe what you want to change/add :well I've noted that as well when players can evade easily when he/she type any of these cmds their avatar is stucked for 3/5 seconds and then join minigame/heal/gotoloc etc so it should be like that when ever you use any of these cmds your ID shouldn't be stuck you'll have to wait 3/5 seconds for each cmd and if you move then the teleportation or /proploc or another cmd should not work and it'll say since you've moved that cmd failed thus players will be able to defend their self as well and they'll not able to do death evade as well  

Another Rule Suggestion

Name of the rule:/gotoloc /goto  
Is this a new rule or an improvement to an old rule:New rule
Describe what you want to change/add:Player should be disallowed to use any of these cmds when he/she is fighting the reason I'm putting it here because I've seen players you'll lower their Hp and then they'll be running around and hide some where and they'll use /gotoloc and evade and sometimes if you find them they'll do /gotoloc xyz and then minimized their game and death evade successfully I may have few footage's as well will post it here later
Video Proof:

Another Rule Suggestion


Name of the rule:Blocking properties' entrance with vehicle via /getcar
Is this a new rule or an improvement to an old rule:New rule
Describe what you want to change/add:Recently I've seen Players they're spawning cars/planes/boats at prop spawn loc because different props have different spawn locs when you spawn you're completely stucked there and the other player have advantage to kill you there with grenades/rockets or even by destroying the car/boat and then you're down and bam he kills you

Another Suggestion

Name of the rule:/fix evade
Is this a new rule or an improvement to an old rule:New rule
Describe what you want to change/add:well this rule needs to be back now as VK's have too many custom cars which are way too much faster and when you finally hit the car and it start burning player /fix it and disappears within few seconds and he is back with the same car and drive by you and kills you so this rule needs to be back again as I've stated it in the start perma warn/temp /ban should be issued on multiple offences  
Can a bad admin abuse this rule to their own advantage? (Optional, but good to consider):

Please Review it and to the players Don't spam here please and post some replies that makes sense Thanks for your kind understanding <3
Rainbow will look at the rule suggestions every weekend.

I guess I have to reply now. But only once and then Rainbow will further the conversation.

1. You're losing me here. I thought the "Other evading rule" covers all death evades?

2. What is an unfair adjustment of the fps? This rule is very gray. I have a script coming that disables people from attacking with lower than 15 fps and higher than 65. Is that enough or no?

3. Your definition is very vague and not very detailed. What about the current wall glitching rule, but having it apply to properties as well. That will only leave us with the laser and rocket glitching to solve. Perhaps a rocket and sniper glitching rule would work as well as that. A big problem I see is that some walls are solid in terms of collision (walking into them), but all shots pass through them is that wall glitching as well? Some examples are the fences at the police station.

4. Rocket glitching: The script that makes it impossible to fast switch between rockets should solve this issue. Don't really see how it can be much of an advantage. Can you explain? Because if you're fighting someone they can't just switch to the rocket and take you out. Rocket users are usually on roof shooting rockets is that what you want to prevent?

We had this rule before but we removed it due to that script. Can you explain in what situations this one is needed.

5. Again Geogeo? Where is this non-existence pause rule located?

Our pause evading rule:
"You're not allowed to pause your game right before or right after you die unless the server has already registered your death. Pausing includes pressing esc, alt + tabbing or any button/mouse combination that either returns you to the desktop or simply brings up the menu. The punishment for breaking the rules of pausing, is the same as the punishments for death evading."

Where does the rule say that? I think you need to read the rules again. Because pause evading is already punishable. I've heard this enough times to send a PM to everyone to make sure no one is misinformed.

6. I wasted a lot of time on this trying out different systems and I don't want to do it again until I get more ideas from you guys how to do it. I want the server to be better and suggested some of them, but they're all inconvenient and annoying to use compared to the freeze one. Do you have any suggestions or maybe information on how this commands work in other servers? What happens in those servers if you try to use those commands when drowning, falling or if you accidentally run a little before stopping to heal. See my rule suggestion topic and please suggest ways for me to actually implement this.

I have the system there so I can easily switch between them so most of the work is done, but I feel like I need some help to actually figure out a convient implementation.

I got a few ideas after getting reminded about this my big issue with the systems I made were:

* I got a habit of typing /heal after I release my keys and I type very fast so fast in fact that my character hasn't completely stopped moving and that disabled the command from working.

I found this: http://wiki.vc-mp.org/wiki/OnPlayerGameKeysChange I think it can solve the issue.

But another issue I have is that players need to be able to stop falling. I don't know how it works on other servers, but there are many ways for players to get stuck in the far up in the air. (There are some /gotoloc) and if we have the moving script players won't be able to teleport and thus they'll be stuck in air until they land 60-120 seconds later or until they exist. I can not accept such inconvenience for normal players just because of evaders. We should punish the evaders not everyone.

I had a solution for that as well to make sure the commands worked when falling. But what annoyed me was that people could for example pause their game and avoid any damage from falling or even drown evade.

I can maybe try the key system and having commands work when falling or if you have anymore ideas. Any suggestions would be good.

7. Your example is pause evading. I thought we told you to punish people who use /gotoloc and then minimize their game, it breaks teh pause evading rule. With this mind is there still a problem if so please describe again?

8. This sounds oddly specific. Don't really know what to say about this rule. Does it happen often and if so please explain. Are multiple players actually doing this or just one person.

9. Not much to say here, but yes it probably needs to be fixed somehow either through a script or a rule.

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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by Rainbow Dash on Sat Jan 19, 2019 5:40 pm

waiting for geogeo to reply.

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[Solved] Rule suggestion - Few Rules Empty Re: [Solved] Rule suggestion - Few Rules

Post by GeoGeo on Sun Jan 20, 2019 11:46 am

1: what i meant for death evading rule is that if we perma warn someone we don't have to post the evidence since higher should've a trust on admins that's what i mean


2:about FPS adjustment since this topic is week or 2 weeks old so this FPS thing has been solved

3:well WG rule is almost same but what i wanted to say is to add sniper/rocket glitching rule since lots of players are doing it as you've said it in reply so I'm sure it'll be added soon so players don't have to do sniper and rocket glitching this goes for chainsaw as well as some people use chinsaw from some of the building or fences to kill you


4:well this rule is needed because sometimes players are already shooting from roof and when you're on roof they don't even change weps and keep shooting you in close range as a advantage and thus at first they shot you down with rocket and lower hp and then quickly get up and throw another rocket at same place they also lose some hp or gets killed some time


5:as I've said it already i don't really know when this rule was removed .-. and I've explained it already in pm to you since this topic is old :c

6:Well I don't usually play in other servers but sometimes in EC and I've tested it there to me this looks fine as you can have a chance to save your self from getting killed when /gotoloc or /goto or whatever cmd you use since you don't get freezed and I'll check it today jumping from Roof or from some other places to check out how does it work and then I'll report it here
"I had a solution for that as well to make sure the commands worked when falling. But what annoyed me was that people could for example pause their game and avoid any damage from falling or even drown evade. "
Well if it's possible add it we'll deal with players if someone do such evades because to me it's better since we need to think for everyone


7:well as I've said this is an old topic so this rule is already added so no more explanation needed

8:well I've seen multiple players so i suggested it since when you're making spree or killing them then most of players do such things as I've said it some players use /propkick lol but we've rule now for it :p

9: so you agree with /fix evade pero no need to say anything :p
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Post by Rainbow Dash on Sun Jan 20, 2019 6:09 pm

@GeoGeo wrote:1: what i meant for death evading rule is that if we perma warn someone we don't have to post the evidence since higher should've a trust on admins that's what i mean


2:about FPS adjustment since this topic is week or 2 weeks old so this FPS thing has been solved

3:well WG rule is almost same but what i wanted to say is to add sniper/rocket glitching rule since lots of players are doing it as you've said it in reply so I'm sure it'll be added soon so players don't have to do sniper and rocket glitching this goes for chainsaw as well as some people use chinsaw from some of the building or fences to kill you


4:well this rule is needed because sometimes players are already shooting from roof and when you're on roof they don't even change weps and keep shooting you in close range as a advantage and thus at first they shot you down with rocket and lower hp and then quickly get up and throw another rocket at same place they also lose some hp or gets killed some time


5:as I've said it already i don't really know when this rule was removed .-. and I've explained it already in pm to you since this topic is old :c

6:Well I don't usually play in other servers but sometimes in EC and I've tested it there to me this looks fine as you can have a chance to save your self from getting killed when /gotoloc or /goto or whatever cmd you use since you don't get freezed and I'll check it today jumping from Roof or from some other places to check out how does it work and then I'll report it here
"I had a solution for that as well to make sure the commands worked when falling. But what annoyed me was that people could for example pause their game and avoid any damage from falling or even drown evade. "
Well if it's possible add it we'll deal with players if someone do such evades because to me it's better since we need to think for everyone


7:well as I've said this is an old topic so this rule is already added so no more explanation needed

8:well I've seen multiple players so i suggested it since when you're making spree or killing them then most of players do such things as I've said it some players use /propkick lol but we've rule now for it :p

9: so you agree with /fix evade pero no need to say anything :p


1. what if you are wrong then? to my knowledge it seems like there are a few players that does this a lot and its mainly from those players you get the frustration. didnt you ban that guy yashu guy or what his name was.

its easy to judge the people who do it a lot and so obvious but some cases it might be hard. we want those people banned as well and if they do it a lot we will get plenty of proof to ban them. the other evading rule is far too subjective to allow one mind to judge it since we want to be as objective as possible. the rule definition would have to be improved so its more clear whats intentional if we remove that multiple admins have to review something.

there is no rush in banning them they will get caught eventually if you report them.

but do you mean that admins should be allowed to perma warn only? maybe. i dont know. it just doesnt seem right and too dangerous under the current rule definition

3. do you know whats easier. please share any servers rocket and sniper glitching rules and we can see if we can implement something similar because i dont have a good definition.

4. this is starting to get really silly. i spend a lot of hours trying to help and improve the rules but i feel like this one is obviously taking it too far. the whole abuse with it was that people fast switched to rocket to trigger a glitch. a player shooting rocket in close range is not an advantage its a disadvantage. sure its annoying when a rocket glitchers kills you and himself, but is it really worth making a rule about it? there are far more important issues in my mind that needs to be solved.


6. report any information when you have it.

8. still dont really understand.


update: a management team discussion about wall glitching has been opened.

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Post by Abdo1 on Sun Feb 03, 2019 12:40 pm

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Post by =SdS=Celestia..❷⓿❻..@..中国 on Sat Feb 09, 2019 1:44 am

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