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June 2019 Updates - GUI, Script and personal life.

Mon Jun 10, 2019 8:59 pm by Chuck Norris

GUI
Some GUI will come in the new patch for everyone to test out to see how it feels with your lag and stuff like that. Nothing too big, but it's a good experiment. I am getting bored of scripting other stuff, it's time we get some GUI scripting in here as well Razz.

Got any GUI ideas to suggest? Feel free to do so.

Future scripts
Apart from GUI I have looked at what you guys actually like to do around the server, which scripts are used and which are not. I have scripted this story thing for a long time, it's time for something else to get some extra time. Hopefully, you'll guys enjoy the scripts I have coming. The wod story is fine and all, but I think I am done with jobs for a while now at least.

Either way the things I am scripting feel fun to me right now and different, so hopefully you guys will feel the same.

Suggestions
I always look at suggestions and try to get as many as I can done, but some of them aren't really needed to 100 % and takes a lot time, which is why I …

[ Full reading ]

Comments: 23

April 2019 Updates 2 - Next patch delayed got busy, future content.

Sun Apr 07, 2019 6:12 pm by VK.Angel.OfDeath

Delayed patch
The newest patch is finished but needs to be tested. Unfortunately, I don't want to rush it so I have decided to release it next weekend instead.
It has a few suggestions implemented and a few improvements, but it's mostly adding content to wod and this will be the final content to complete wod.
After that I'll only add a few questlines here and there when I get ideas, but I will mostly focus on other ideas + suggestions.

Those who are doing wod currently hopefully has many missions left to finish until then. Next patch you will be able to do the last 4 missions in the story + continue with David Davis (you'll get about 20 more missions with him, then be able to replay them, with all new dialogues for each one)

Future Content
I don't know how long we will be here for, but what's fun for me is to script challenging and fun things. I've almost had my fun now with this story that has been going on for years. It is my goal at least for myself to bring that story to …

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Comments: 14

April 2019 Updates - 4.8.2 release date, upcoming scripts, status updates.

Sun Mar 31, 2019 9:42 pm by VK.Angel.OfDeath

Patch 4.8.2
Will be out on or before April 7th, unless something changes. It will be a minor patch that includes some suggestion, but not all suggestions. It will also add some updates to /wod, which is technically not finished yet.


Future
I am sorry to everyone for focusing so much on /wod especially to those who don't care for it and want other updates. But I want you all to quickly know that /wod is part of the story and /wod is very huge and will most likely be my final big job because I can just keep adding more questlines to /wod. Wod is also the last part before bod 2, which is not something I am going to stress about but I am going to release it this year hopefully. After that our story is finished. But more importantly once I am finished with a few small patches here and there I will be able to focus my attention 80 % on suggestions, improvements and new cool ideas from you guys. I am also already now reading most of your suggestions and will have some finished by the next …

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Comments: 10

February 2019 Updates - What's going on, Patch 4.8 release date and stuff.

Sun Feb 03, 2019 11:30 pm by VK.Angel.OfDeath

Just my normal rant. You can skip to the release date section if you're too lazy to read.

Currently going on
As many of you guys know I am currently doing my thesis and is pretty much busy with that. I work with it on weekdays and then on the server on weekends + try to relax a little.

Been so long since I've actually been able to play something. I hope I'll be able to come in-game soon and see you all.

Problem with scripting
I seem to always scripts thing that are bigger and bigger for every patch when it comes to content, when I know you guys prefer simple stuff too. /wod my biggest script job script so far is coming after me working on it for about 4 months or more. I need to really stop with these script and try to release a few jobs/scripts at a time instead. But unfortunately, I always get stuck in something big. I hope that after this patch I will stop scripting huge things that are released in one go and be able to do a few every 2 weeks or 1 month that I …

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Comments: 14

January 2019 Updates - Rel006 release? Next patch coming when?

Wed Jan 02, 2019 10:55 pm by VK.Angel.OfDeath

Rel006 release
It's possible I will release rel006 this weekend. Please note though:

1. I will not be able to release a full patch at the same time as it. It is however possible that I can edit the old file I uploaded and change it a little so there is a joining message explaining.

2. There will be one bug in it and that will be that when you join /onehitkill and other minigames with a score list you will not be able to see the updated version until you make a kill. This was a simple bug I fixed in the next patch and that patch is not ready if I release it this weekend. I might just fix the bug again in the current version since I don't think it was that difficult.

3. I need to rename the file name for some custom weapons because their names are actually causing the vcmp anti hack system to kick a person as soon as they use the weapon. It shouldn't take so long and I have checked so rel003 isn't affected by the name change. You will however be required to download maybe 5-8 …

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Comments: 15

December 2018 Update 2 - Huge issues, huge changes coming, rel006, SPEAK!

Sat Dec 22, 2018 8:28 pm by VK.Angel.OfDeath

Staff Update
A huge staff update is coming from all different levels. It's the same one we do every year and we're gonna post it before the end of December. It will hopefully change up quite a few things.

Rel006 final step
The final step of rel006 is here: http://vkserver.forumotion.com/t12749-public-beta-rel006-2-please-join-and-report

If you're lazy please just join the server and play a little. Tell me if anything is wrong. It really hurts to see everyone just ignore it... It's important it gets tested on as many computers as possible.


Rule suggestion section
http://vkserver.forumotion.com/f74-rule-suggestion-discussion

Staff issues
Some of the staff members claim that I don't listen and ignore suggestions. Some things I would like to clear up:

1. The rules are law we have to do what they say even if they are stupid. If someone abuses the rules we have to suggest a change and pass that change. You have all brought forward suggestions in the past to fix things but it's hard …

[ Full reading ]

Comments: 11

December 2018 Update - Patch 4.7 release date, a problem and rel006 finished (testing left)

Mon Dec 03, 2018 2:15 am by VK.Angel.OfDeath

Patch 4.7
I made a promise that I will provide you guys with two more patches before the end of the year and Intend to do so with patch 4.7 coming out. I know my promises don't mean much because I can never keep them, but I am going to release a patch before the 16h of December, that marks about 2 months since the last patch. There is a big chance the patch will come in a few days if I decide that it is impossible for me to release /wod (basically a job that is 4-5 times bigger than the usual jobs) in a finished state. Even if I don't release /wod you guys will get other stuff that is hopefully worthy of a patch update. I've added quite a few other things that I think will make the gameplay more fun in the next patch regardless if /wod gets finished or not.

So why has this patch taken so long? Well technically, if you look at our history there are quite a few periods where a patch is released 2 months after the previous one. However, I've wasted about half of my time since october …

[ Full reading ]

Comments: 17

November 2018 Update - Vote, Plans and being busy.

Tue Nov 13, 2018 3:47 pm by VK.Angel.OfDeath

About scripting in general
The scripts have to become better and newer for each patch I make. The problem is that I don't want to add another delivery job that will just be the same as the garbage man and pizza boy job. I have to come up with newer and cooler ideas. It's been a busy month for me and I haven't had the energy to script quite that much. I have however been doing quite a few suggestions you guys have been asking for, for a while.

That's why I wanted to make this topic to briefly talk to you.

Planned patches
I have 3 patches that is coming up in the future that I have already planned for. Desmond, BOD 2 and the whole story thing will be wrapped up within 3 big patches, together with of course other content.

The next patch might be 1 of those three, but that's why I am here to write this topic. I've implemented a lot of suggestions you guys can have use for. If I were to divide my scripting job it's suggestions and my own big script of the patch. There has …

[ Full reading ]

Comments: 23

October 2018 Updates 2 - Rel006, BOD 2, Custom content, Busy, future patch updates, driveby.

Thu Oct 25, 2018 11:19 pm by VK.Angel.OfDeath

Rel006
I've mentioned this in many replies, but I don't think I've mentioned it in a news update. All optimizations I wanted to finish for since the last public beta has been finished. I've improved the relative resizing as well as making the text more readable.

What stands between us and a rel006 release? I'll try to explain the best way I can, scripting wise from my side nothing I mean I can add GUI at more places, but the script is ready for a release. So what's the thing stopping it? Good old VC-MP. There is a bug in VC-MP that is only present in VK that other servers have simply been able to avoid, but we can't (as far as I know). That bug is with the download rate increasing when you're unspawned. What does that mean? More internet usage, possibly a lot of lag for people with poor PCs. What's causing this? The camera! When you're unspawned and in selfie mode (F11) there is a camera that looks at your character. For some reason, if that camera is in a certain area your lag …

[ Full reading ]

Comments: 31


[Closed] Rule suggestion - /propkick

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[Closed] Rule suggestion - /propkick Empty [Closed] Rule suggestion - /propkick

Post by NinjaGhost on Sat Dec 22, 2018 10:23 pm

Name of the rule: Evade
Is this a new rule or an improvement to an old rule: improvement
Describe what you want to change/add: add /propkick as evade too, for example, I knocked down a player the 2nd player is fast typer he can quickly /propkick me and evade
Can a bad admin abuse this rule to their own advantage? (Optional, but good to consider):
no, not sure about maxpayne he will abuse it :DDD
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by GeoGeo on Sat Dec 22, 2018 10:31 pm

well I've already mentioned it but good you've posted it here so here's +1 from me
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by UmaR on Sat Dec 22, 2018 10:52 pm

+1 from me too

_______________________________________
Immortal can't die because he respawns

[Closed] Rule suggestion - /propkick 2019-05-25-23-54-48-0159-1
Don't do poor things in future Guest
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by Helathien on Sat Dec 22, 2018 11:11 pm

-1. Sometimes someone can come to annoy us and keeps killing us. By the time we type /propkick <name> he could be near us and has or is about to shoot. Still /propkick takes a bit time so it's not much of a deal. Please don't add this.
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by ShadowJacK. on Sat Dec 22, 2018 11:11 pm

I had already made this suggestion but got denied.
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by GeoGeo on Sat Dec 22, 2018 11:14 pm

@Helathien wrote:-1. Sometimes someone can come to annoy us and keeps killing us. By the time we type /propkick <name> he could be near us and has or is about to shoot. Still /propkick takes a bit time so it's not much of a deal. Please don't add this.
there's a difference if you're in duel then it should be accepted as a evade if you're not in duel then it shouldn't be accepted
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by VK.Angel.OfDeath on Sat Dec 22, 2018 11:15 pm

@ShadowJacK. wrote:I had already made this suggestion but got denied.
Don't inspire the rest of the staff to give up and just be angry in the background.

I didn't say no to it. I said I would try to implement a script that prevents it. Is the script not working. You shouldn't be able to propkick when you're kicked down.

Suggest all the rules you want it will be easier to keep track of them here in the topic.


_______________________________________
[Closed] Rule suggestion - /propkick 6fzSr3K


[Closed] Rule suggestion - /propkick Angel-10
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Post by ρꍏ✓⊙♫♗ⓢ on Sat Dec 22, 2018 11:46 pm

+1.
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by LOGiC ™ on Sun Dec 23, 2018 6:16 am

@ShadowJacK. wrote:I had already made this suggestion but got denied.

+1
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by ρꍏ✓⊙♫♗ⓢ on Sun Dec 23, 2018 10:40 am

@VK.Angel.OfDeath wrote:
@ShadowJacK. wrote:I had already made this suggestion but got denied.
Don't inspire the rest of the staff to give up and just be angry in the background.

I didn't say no to it. I said I would try to implement a script that prevents it. Is the script not working. You shouldn't be able to propkick when you're kicked down.

Suggest all the rules you want it will be easier to keep track of them here in the topic.

Don't mind him. He hates everyone so if it gets accepted he will cry so he just saying those.
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by Deleted on Sun Dec 23, 2018 12:49 pm

I agree with this suggestion +1 though
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by NinjaGhost on Sun Dec 23, 2018 5:38 pm

@Helathien wrote:-1. Sometimes someone can come to annoy us and keeps killing us. By the time we type /propkick <name> he could be near us and has or is about to shoot. Still /propkick takes a bit time so it's not much of a deal. Please don't add this.
He can /propban.
Sometimes players(Who knocked down other) wait for other players to get up so he can get headshot.
They got time to kick other person from property.
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Post by VK.Angel.OfDeath on Sun Dec 23, 2018 5:49 pm

All the issues geogeo brought up in his suggestion topic are now being discussed in a topic only admins can view.

/propkick is included in the evading rule we are discussing. But I want to ask you players if you think there is anything I can do scripting wise to minimize /propkick evades?

A few patches ago I made it so that when you're knocked down with a shotgun you can't use /propkick. Are there any situations where you see this command abused? If so let me know. But it's definitely good to have a rule as well

_______________________________________
[Closed] Rule suggestion - /propkick 6fzSr3K


[Closed] Rule suggestion - /propkick Angel-10
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by NinjaGhost on Sun Dec 23, 2018 5:54 pm

@VK.Angel.OfDeath wrote:All the issues geogeo brought up in his suggestion topic are now being discussed in a topic only admins can view.

/propkick is included in the evading rule we are discussing. But I want to ask you players if you think there is anything I can do scripting wise to minimize /propkick evades?

A few patches ago I made it so that when you're knocked down with a shotgun you can't use /propkick. Are there any situations where you see this command abused? If so let me know. But it's definitely good to have a rule as well
Player can still kick others when knocked down with shotgun
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by 赫茲 on Sun Dec 23, 2018 6:10 pm

@VK.Angel.OfDeath wrote:A few patches ago I made it so that when you're knocked down with a shotgun you can't use /propkick. Are there any situations where you see this command abused? If so let me know. But it's definitely good to have a rule as well

This patch can only avert death evade in a case where two individuals are having a fight with shotguns. However, if a party is attacking the secondary party with M60, and the secondary party had already written the command "propkick "first party"", then they would be able to evade the M60 attack, and hence, will evade the kill without disobeying any regulation.

Therefore, I advice that you create a system, where a party's hp needs to be full in order to access the "/propkick" command.


Last edited by Чcкг. on Sun Dec 23, 2018 10:40 pm; edited 1 time in total (Reason for editing : grammar mistake)
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Post by D@Ch0uChI. on Tue Dec 25, 2018 12:30 am

+1 Good Idea
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by LOGiC ™ on Tue Dec 25, 2018 1:46 am

@VK.Angel.OfDeath wrote:All the issues geogeo brought up in his suggestion topic are now being discussed in a topic only admins can view.

/propkick is included in the evading rule we are discussing. But I want to ask you players if you think there is anything I can do scripting wise to minimize /propkick evades?

A few patches ago I made it so that when you're knocked down with a shotgun you can't use /propkick. Are there any situations where you see this command abused? If so let me know. But it's definitely good to have a rule as well
Чcкг. wrote:This patch can only avert death evade in a case where two individuals are having a fight with shotguns. However, if a party is attacking the secondary party with M60, and the secondary party had already written the command "propkick "first party"", then they would be able to evade the M60 attack, and hence, will evade the kill without disobeying any regulation.

Therefore, I advice that you create a system, where a party's hp needs to be full in order to access the "/propkick" command.

I agree with you +1
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by Shiragami_Youko on Tue Dec 25, 2018 10:45 am

@D@Ch0uChI. wrote:+1 Good Idea
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Post by ĤēʟʟƧأиĞ on Tue Dec 25, 2018 11:23 am

- bad idea lol
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by ρꍏ✓⊙♫♗ⓢ on Tue Dec 25, 2018 11:29 am

HellSinG wrote:- bad idea lol
Means, you evade with it.
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by Zak. on Tue Dec 25, 2018 3:23 pm

I don't think so this idea ( /propkick me ) will come in mind of anyone at that time. Razz
Anyways +1
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by LOGiC ™ on Wed Dec 26, 2018 7:05 am

HellSinG wrote:- bad idea lol
@ρꍏ✓⊙♫♗ⓢ wrote:Means, you evade with it.

I think so Razz
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by DestroyeR^ on Wed Dec 26, 2018 5:59 pm

Topic locked.
Denied.
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by UmaR on Wed Dec 26, 2018 7:09 pm

@VK.Angel.OfDeath wrote:All the issues geogeo brought up in his suggestion topic are now being discussed in a topic only admins can view.

/propkick is included in the evading rule we are discussing. But I want to ask you players if you think there is anything I can do scripting wise to minimize /propkick evades?

A few patches ago I made it so that when you're knocked down with a shotgun you can't use /propkick. Are there any situations where you see this command abused? If so let me know. But it's definitely good to have a rule as well
Lock it.

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[Closed] Rule suggestion - /propkick 2019-05-25-23-54-48-0159-1
Don't do poor things in future Guest
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by Rainbow Dash on Sun Jan 13, 2019 11:21 pm

this is kinda added in other evade rule or would apply in certain situations. this topic will be marked as solved in 1 week unless ninja thinks there needs to be a separate rule for this and we can continue the discussion.

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[Closed] Rule suggestion - /propkick RainbowDash7FPS

[Closed] Rule suggestion - /propkick Rainbo10

[Closed] Rule suggestion - /propkick Tumblr_static_tumblr_static_banner1

[Closed] Rule suggestion - /propkick Ninja_rainbow_dash_by_tomdantherock-d4pauq1

[Closed] Rule suggestion - /propkick Rainbow_dash_pushes_fluttertree_by_tomdantherock-d4uk170
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by NinjaGhost on Mon Jan 14, 2019 1:23 am

@Rainbow Dash wrote:this is kinda added in other evade rule or would apply in certain situations. this topic will be marked as solved in 1 week unless ninja thinks there needs to be a separate rule for this and we can continue the discussion.
edit the old evade rule
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

Post by Rainbow Dash on Sat Jan 19, 2019 11:39 pm

@NinjaGhost wrote:
@Rainbow Dash wrote:this is kinda added in other evade rule or would apply in certain situations. this topic will be marked as solved in 1 week unless ninja thinks there needs to be a separate rule for this and we can continue the discussion.
edit the old evade rule

it doesnt need to be edited it covers /propkick. i will close it. pm me ninja if it you disagree.

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[Closed] Rule suggestion - /propkick RainbowDash7FPS

[Closed] Rule suggestion - /propkick Rainbo10

[Closed] Rule suggestion - /propkick Tumblr_static_tumblr_static_banner1

[Closed] Rule suggestion - /propkick Ninja_rainbow_dash_by_tomdantherock-d4pauq1

[Closed] Rule suggestion - /propkick Rainbow_dash_pushes_fluttertree_by_tomdantherock-d4uk170
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[Closed] Rule suggestion - /propkick Empty Re: [Closed] Rule suggestion - /propkick

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