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February 2019 Updates - What's going on, Patch 4.8 release date and stuff.

Sun Feb 03, 2019 5:30 pm by VK.Angel.OfDeath

Just my normal rant. You can skip to the release date section if you're too lazy to read.

Currently going on
As many of you guys know I am currently doing my thesis and is pretty much busy with that. I work with it on weekdays and then on the server on weekends + try to relax a little.

Been so long since I've actually been able to play something. I hope I'll be able to come in-game soon and see you all.

Problem with scripting
I seem to always scripts thing that are bigger and bigger for every patch when it comes to content, when I know you guys prefer simple stuff too. /wod my biggest script job script so far is coming after me working on it for about 4 months or more. I need to really stop with these script and try to release a few jobs/scripts at a time instead. But unfortunately, I always get stuck in something big. I hope that after this patch I will stop scripting huge things that are released in one go and be able to do a few every 2 weeks or 1 month that I …

[ Full reading ]

Comments: 14

January 2019 Updates - Rel006 release? Next patch coming when?

Wed Jan 02, 2019 4:55 pm by VK.Angel.OfDeath

Rel006 release
It's possible I will release rel006 this weekend. Please note though:

1. I will not be able to release a full patch at the same time as it. It is however possible that I can edit the old file I uploaded and change it a little so there is a joining message explaining.

2. There will be one bug in it and that will be that when you join /onehitkill and other minigames with a score list you will not be able to see the updated version until you make a kill. This was a simple bug I fixed in the next patch and that patch is not ready if I release it this weekend. I might just fix the bug again in the current version since I don't think it was that difficult.

3. I need to rename the file name for some custom weapons because their names are actually causing the vcmp anti hack system to kick a person as soon as they use the weapon. It shouldn't take so long and I have checked so rel003 isn't affected by the name change. You will however be required to download maybe 5-8 …

[ Full reading ]

Comments: 15

December 2018 Update 2 - Huge issues, huge changes coming, rel006, SPEAK!

Sat Dec 22, 2018 2:28 pm by VK.Angel.OfDeath

Staff Update
A huge staff update is coming from all different levels. It's the same one we do every year and we're gonna post it before the end of December. It will hopefully change up quite a few things.

Rel006 final step
The final step of rel006 is here: http://vkserver.forumotion.com/t12749-public-beta-rel006-2-please-join-and-report

If you're lazy please just join the server and play a little. Tell me if anything is wrong. It really hurts to see everyone just ignore it... It's important it gets tested on as many computers as possible.


Rule suggestion section
http://vkserver.forumotion.com/f74-rule-suggestion-discussion

Staff issues
Some of the staff members claim that I don't listen and ignore suggestions. Some things I would like to clear up:

1. The rules are law we have to do what they say even if they are stupid. If someone abuses the rules we have to suggest a change and pass that change. You have all brought forward suggestions in the past to fix things but it's hard …

[ Full reading ]

Comments: 11

December 2018 Update - Patch 4.7 release date, a problem and rel006 finished (testing left)

Sun Dec 02, 2018 8:15 pm by VK.Angel.OfDeath

Patch 4.7
I made a promise that I will provide you guys with two more patches before the end of the year and Intend to do so with patch 4.7 coming out. I know my promises don't mean much because I can never keep them, but I am going to release a patch before the 16h of December, that marks about 2 months since the last patch. There is a big chance the patch will come in a few days if I decide that it is impossible for me to release /wod (basically a job that is 4-5 times bigger than the usual jobs) in a finished state. Even if I don't release /wod you guys will get other stuff that is hopefully worthy of a patch update. I've added quite a few other things that I think will make the gameplay more fun in the next patch regardless if /wod gets finished or not.

So why has this patch taken so long? Well technically, if you look at our history there are quite a few periods where a patch is released 2 months after the previous one. However, I've wasted about half of my time since october …

[ Full reading ]

Comments: 17

November 2018 Update - Vote, Plans and being busy.

Tue Nov 13, 2018 9:47 am by VK.Angel.OfDeath

About scripting in general
The scripts have to become better and newer for each patch I make. The problem is that I don't want to add another delivery job that will just be the same as the garbage man and pizza boy job. I have to come up with newer and cooler ideas. It's been a busy month for me and I haven't had the energy to script quite that much. I have however been doing quite a few suggestions you guys have been asking for, for a while.

That's why I wanted to make this topic to briefly talk to you.

Planned patches
I have 3 patches that is coming up in the future that I have already planned for. Desmond, BOD 2 and the whole story thing will be wrapped up within 3 big patches, together with of course other content.

The next patch might be 1 of those three, but that's why I am here to write this topic. I've implemented a lot of suggestions you guys can have use for. If I were to divide my scripting job it's suggestions and my own big script of the patch. There has …

[ Full reading ]

Comments: 23

October 2018 Updates 2 - Rel006, BOD 2, Custom content, Busy, future patch updates, driveby.

Thu Oct 25, 2018 5:19 pm by VK.Angel.OfDeath

Rel006
I've mentioned this in many replies, but I don't think I've mentioned it in a news update. All optimizations I wanted to finish for since the last public beta has been finished. I've improved the relative resizing as well as making the text more readable.

What stands between us and a rel006 release? I'll try to explain the best way I can, scripting wise from my side nothing I mean I can add GUI at more places, but the script is ready for a release. So what's the thing stopping it? Good old VC-MP. There is a bug in VC-MP that is only present in VK that other servers have simply been able to avoid, but we can't (as far as I know). That bug is with the download rate increasing when you're unspawned. What does that mean? More internet usage, possibly a lot of lag for people with poor PCs. What's causing this? The camera! When you're unspawned and in selfie mode (F11) there is a camera that looks at your character. For some reason, if that camera is in a certain area your lag …

[ Full reading ]

Comments: 31

October 2018 Updates - Robin Roger bug, Patch 4.6.1 and videos.

Sun Oct 07, 2018 11:59 am by Chuck Norris

Patch 4.6.1 and beyond
I'll release this patch on the 14th of October. It will contain bug fixes and suggestions requested by the community. After that we'll see what I do. I think I am going to finish that Ambulance job and create another job I had in mind, I'll probably also do more suggestions. Maybe I'll also try to add some new minigames when I come up with them. Patch 4.7 will definitely come out somewhere in November.

Apart from the bug fixes and suggestions. I did add another questline in secret of VKs. You guys have so far not completed the last part that I know of. You're still missing one big questline and some random small jobs.

Rel006? I will work on that version after 4.6.1 again. The big problem right now is that the version of rel006 has a bug that causes your download rate to increase when you're not spawned. The problem is that it only seems to happen at certain locations, which is why other servers don't have it. At this rate I don't expect Stormeus to return …

[ Full reading ]

Comments: 18

September Update 3 - Patch finished + Release on this sunday or the next confirmed

Tue Sep 25, 2018 5:49 pm by Chuck Norris

I've put a lot of work into secret of VKs part 2. It's finally finished today. I am going to use this weekend to test everything and then maybe have it released by sunday or next weekend again.

For now do you guys want some details of secret of Vks part 2?

1. Is secret of VKs part 2 hard?
Answer: It has multiple difficulties. To complete everything in secret of VKs part 2, it will be a little hard in this first patch.
To complete 50 % of it: You need to be able to read. You don't need to be able to solve riddles.
To complete 75 %: You need to be good at searching, you need to put a few weeks into it.
To solve the rest: You need to have a little brain and be very patient. You can also wait for it to become easier in a few months.

2. What rewards will it unlock?

Answer: All types of rewards + brand new rewards you guys have never been given before, especially in the 500 VK token door.

3. What type of gameplay can I expect, just finding pickups?

Answer:
I won't spoil it, but …

[ Full reading ]

Comments: 12

September 2018 Update - Back to school, Next patch and the future.

Sat Sep 01, 2018 12:32 pm by VK.Angel.OfDeath

Just going to do my weekly rant about stuff going on. Welcome to september nerds.

Back to school
My university opens on monday and I'll be back to my regular schedule of only scripting on weekends. During the summer I scripted everyday.

Robbery
I've created a robbery job that isn't really job, like most other. It actually takes place in world 1 and you don't need to join any minigames at all to do it and no commands are disabled when robbing the stores. There are basically 21 stores that you can rob. If you rob a store you will get cops (NPCs) that tries to kill you. You get rid of the cops by dying or by using the stars (if you die you lose 90 % of the money you robbed). I'll probably put the rewards there. This will kinda change the server a little just like the property system did. Those who just wants to DM won't be affected by this except if they actually go near a store and rob it. No stores are placed near any spawn locations or any commonly played at sections anyways. The …

[ Full reading ]

Comments: 62


VK's Players Vs Vk angel Of Death

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VK's Players Vs Vk angel Of Death

Post by GeoGeo on Fri Nov 09, 2018 12:27 pm

Razz
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Re: VK's Players Vs Vk angel Of Death

Post by Beast_Boy^ on Fri Nov 09, 2018 12:39 pm

Pero XDD.
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Re: VK's Players Vs Vk angel Of Death

Post by MaSoN^ on Fri Nov 09, 2018 12:45 pm

lol

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The aftermath of a battle between one human and an army of dummies.
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Re: VK's Players Vs Vk angel Of Death

Post by QaisAla on Fri Nov 09, 2018 1:15 pm

Lmao
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Re: VK's Players Vs Vk angel Of Death

Post by VK.Angel.OfDeath on Fri Nov 09, 2018 2:13 pm

Before anyone says anything, I am aware that this is a joke, but I still want to be serious and discuss rel006 once again with you guys.

1. Right when I saw this video, I am actually working on rel006.

2. Today I finished the final version of the basic script, which works as a first release. Yes, it took very long. Some reasons are due to me spending me more scripting time on adding content instead of converting old stuff, but some of it was to VC-MP bugs. I admit that I work on rel006 from time to time, but not very often.

3. I can happily announce that I've managed to find the cause behind the memory leaks that I discovered in the spawn screen and when being in camera mode.

Let me explain everything. Whenever your camera changes position like for example on the spawn screen, in some of my job scripts and when you use F11. The camera is or can be placed so that it can see things behind the player. In our server, there are two pickups that are actually relatively close to the player and that is also located behind the player (a star and health icon, /gotoloc player and see for yourself). Those pickups are located behind some buildings and you can't technically see them from the spawn screen. But if you would, for example, remove all buildings you would see them at the spawn screen.

So apparently for some these two pickups are causing download rate leaks (which means more lag), the more you stay on the spawn screen the higher your download rate becomes. I don't have a poor internet connection and I don't have time to wait 24 hours on the spawn screen to verify how bad a high download rate is, but I would imagine that most users here would maybe lose most of the internet after being at the spawn screen for 5-10 minutes without spawning.

How to fix this? The developers of VC-MP must fix the bug, there is no way around it.

I can avoid the bug as much as possible because I discovered that you must be in the same world as the pickup for the bug to trigger. What that means is that I can just simply move all world 1 pickups (which should only be two) away from the spawn screen and that will take care of the issue in world 1.

However, since you guys can make your own properties and pickups. It will be tricky to fix it in custom properties. But maybe we can just ignore because it's not very likely it will happen.

I've made it so the help icons only exist in world 1 now to decrease the likelihood of this bug occurring.

Then the problem will be of selfie mode as well. But maybe we can ignore that for now, since most of you using it, won't be in it for very long.

My job scripts might also cause some issues if I happen to change the camera in some situations and the pickups being there. But if I am to be honest I think most of you can survive staying the camera mode for 5-10 minutes at least. I'll talk to one of beta testers who knows a lot about download rate.




4. Why is this a big issue for VKs and not for other servers:
- The other servers don't have pickups that are placed behind the player on the spawn screen that is relatively close to him and that is also close to the players view distance.
- The other servers don't let players add pickups wherever they want, or even let them add them at all.
- Other servers don't use player.SetCamera very often or even have a selfie camera.

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Re: VK's Players Vs Vk angel Of Death

Post by Halo on Fri Nov 09, 2018 2:38 pm

Player not happy Sad
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Re: VK's Players Vs Vk angel Of Death

Post by Ken^ on Fri Nov 09, 2018 4:13 pm

ok
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Re: VK's Players Vs Vk angel Of Death

Post by Thunder_Bird on Fri Nov 09, 2018 6:17 pm

Glad to know that you care about poor people like me who pay for each single MB internet.
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Re: VK's Players Vs Vk angel Of Death

Post by DuKaz on Fri Nov 09, 2018 6:23 pm

[You must be registered and logged in to see this link.] wrote:Glad to know that you care about poor people like me who pay for each single MB internet.
Like us, @Zong_sucks.
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Re: VK's Players Vs Vk angel Of Death

Post by Helathien on Fri Nov 09, 2018 7:10 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Glad to know that you care about poor people like me who pay for each single MB internet.
Like us, @Zong_sucks.
Zong is the best mobile Internet provider in Pakistan tbh. I have jazz and zong both but I use zong.
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Re: VK's Players Vs Vk angel Of Death

Post by Radon on Fri Nov 09, 2018 7:59 pm

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Re: VK's Players Vs Vk angel Of Death

Post by LOGiC ™ on Fri Nov 09, 2018 8:14 pm

lol Razz
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Re: VK's Players Vs Vk angel Of Death

Post by Blackops_Killer on Fri Nov 09, 2018 10:10 pm

the "dafuq just happened" part got me good xd.
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Re: VK's Players Vs Vk angel Of Death

Post by GeoGeo on Sat Nov 10, 2018 7:29 am

[You must be registered and logged in to see this link.] wrote:Before anyone says anything, I am aware that this is a joke, but I still want to be serious and discuss rel006 once again with you guys.

1. Right when I saw this video, I am actually working on rel006.

2. Today I finished the final version of the basic script, which works as a first release. Yes, it took very long. Some reasons are due to me spending me more scripting time on adding content instead of converting old stuff, but some of it was to VC-MP bugs. I admit that I work on rel006 from time to time, but not very often.

3. I can happily announce that I've managed to find the cause behind the memory leaks that I discovered in the spawn screen and when being in camera mode.

Let me explain everything. Whenever your camera changes position like for example on the spawn screen, in some of my job scripts and when you use F11. The camera is or can be placed so that it can see things behind the player. In our server, there are two pickups that are actually relatively close to the player and that is also located behind the player (a star and health icon, /gotoloc player and see for yourself). Those pickups are located behind some buildings and you can't technically see them from the spawn screen. But if you would, for example, remove all buildings you would see them at the spawn screen.

So apparently for some these two pickups are causing download rate leaks (which means more lag), the more you stay on the spawn screen the higher your download rate becomes. I don't have a poor internet connection and I don't have time to wait 24 hours on the spawn screen to verify how bad a high download rate is, but I would imagine that most users here would maybe lose most of the internet after being at the spawn screen for 5-10 minutes without spawning.

How to fix this? The developers of VC-MP must fix the bug, there is no way around it.

I can avoid the bug as much as possible because I discovered that you must be in the same world as the pickup for the bug to trigger. What that means is that I can just simply move all world 1 pickups (which should only be two) away from the spawn screen and that will take care of the issue in world 1.

However, since you guys can make your own properties and pickups. It will be tricky to fix it in custom properties. But maybe we can just ignore because it's not very likely it will happen.

I've made it so the help icons only exist in world 1 now to decrease the likelihood of this bug occurring.

Then the problem will be of selfie mode as well. But maybe we can ignore that for now, since most of you using it, won't be in it for very long.

My job scripts might also cause some issues if I happen to change the camera in some situations and the pickups being there. But if I am to be honest I think most of you can survive staying the camera mode for 5-10 minutes at least. I'll talk to one of beta testers who knows a lot about download rate.




4. Why is this a big issue for VKs and not for other servers:
- The other servers don't have pickups that are placed behind the player on the spawn screen that is relatively close to him and that is also close to the players view distance.
- The other servers don't let players add pickups wherever they want, or even let them add them at all.
- Other servers don't use player.SetCamera very often or even have a selfie camera.
That's great,we're looking forward to it Razz
[You must be registered and logged in to see this link.] wrote:Glad to know that you care about poor people like me who pay for each single MB internet.
I've the same problem bro Sad xD
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Re: VK's Players Vs Vk angel Of Death

Post by DestroyeR^ on Sat Nov 10, 2018 7:32 am

Wtf lol
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Re: VK's Players Vs Vk angel Of Death

Post by Thunder_Bird on Sat Nov 10, 2018 12:46 pm

[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:
[You must be registered and logged in to see this link.] wrote:Glad to know that you care about poor people like me who pay for each single MB internet.
Like us, @Zong_sucks.
Zong is the best mobile Internet provider in Pakistan tbh. I have jazz and zong both but I use zong.
its useless to have fast internet when you cant afford it.
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Re: VK's Players Vs Vk angel Of Death

Post by IceBlood on Sun Nov 11, 2018 7:20 am

I hope angel, dont sees this.
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Re: VK's Players Vs Vk angel Of Death

Post by G-ReX on Sun Nov 11, 2018 8:26 am

Let angel do his hard work Very Happy
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Re: VK's Players Vs Vk angel Of Death

Post by ρꍏ✓⊙♫♗ⓢ on Sun Nov 11, 2018 8:54 am

Use wifi, nerds. It costs way less than PTCL would. :/
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Re: VK's Players Vs Vk angel Of Death

Post by Helathien on Sun Nov 11, 2018 9:48 am

Pavonis wrote:Use wifi, nerds. It costs way less than PTCL would. :/

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Re: VK's Players Vs Vk angel Of Death

Post by ρꍏ✓⊙♫♗ⓢ on Sun Nov 11, 2018 9:54 am

[You must be registered and logged in to see this link.] wrote:
Pavonis wrote:Use wifi, nerds. It costs way less than PTCL would. :/

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It ain't stupid. It's the reality.
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Re: VK's Players Vs Vk angel Of Death

Post by GeoGeo on Sun Nov 11, 2018 5:34 pm

[You must be registered and logged in to see this link.] wrote:
Pavonis wrote:Use wifi, nerds. It costs way less than PTCL would. :/

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Lmao
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Re: VK's Players Vs Vk angel Of Death

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