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Property stats command guide by Rainbow Dash Empty Property stats command guide by Rainbow Dash

Post by Emma Wed Aug 08, 2018 5:28 pm

SHORT Summary upgrades
do:
-  /addupgrade 1 Team_1
- /addupgrade 2 Team_2

now we have two upgrades. what to do with them?

- we find pickups. we do /changepickupupgrade <Index> <Upgrade ID>.

so we do for example

- /changepickupupgrade <Index> 1
- /changepickupupgrade <Index> 2

now we give to player for example: helathien & sparow are our players.

- /givepropupgrade hela 1
- /givepropupgrade sparow 2

now sparow is in team 2 and can use all pickups you did /changepickupupgrade <Index> 2. he cant use the ones you did /changepickupupgrade <Index> 1 on. only hela and everyone else who get upgrade 1, can.


i have used this system for two property events now and decided to make a guide. i hope it helps. let me know if anyone dont understand. i will sticky it if people find it helpful. if not then i will try to help people ingame xD.

but basically you can do 3 new things:

1. add kills and deaths to your property by just doing /setpropstats on. you can see the kills in /stats when in the property.


2. have your own currency in your property. so people can collect money tied only to your property. /setpropcashreward will set how much money npc and players drop. /setnpccash will set how much one npc drop (overwrites /setpropcash). the cash is displayed in /cash.

what is usage? you can do /changepickupcash to set how much cash it costs to enter a pickup for the player.



3. have your own upgrades similar to /myupgrades (normal zone upgrades) but you create them and you decide their usage. you add upgrades with /addupgrade. in add upgrade you set an id for the upgrade and a name. what id and name you choose is not important its just for keeping track of it in /allpropupgrades that displays all your upgrades. /removeupgrade is obvious how it works.

you can give players an upgrade with /addplayerupgrade or remove it with /removeplayerupgrade. you can also use /givepropupgrade as alternative. players can view which upgrades they have with /propupgrades.

you can make it so npcs drop upgrades for players to pickup with /setnpcupgrade.

what is usage for upgrades? you can do /changepickupupgrade to make it so players need an upgrade to enter the pickup.

for example in my prop i made the upgrades Team_red, team_blue, team_black upgrade and team_gray. i made 4 tele pickups that teleports to a team area. used /changepickupupgrade so each team can only use the telepickups for their teams spawn location. in that way i made a team lms event that worked very well.





/setpropstatssave decides if these things are saved for players when they exit the property or if they are reset.


new pickups:
here are some new pickups you can add.

- clearstatspickup: clears all the 3 things above from player.
- addcashpickup: gives currency of your own property to players.
- addupgradepickup: gives an upgrade when player enter pickup.


Divide upgrades
Check out this video on how to add and divide upgrades in your property (by VK.Angel.OfDeath)

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Last edited by Rainbow Dash on Sat Sep 01, 2018 4:06 pm; edited 4 times in total
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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by SJHere Wed Aug 08, 2018 5:30 pm

Great,but you should move this topic to Server Information board.
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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by Emma Wed Aug 08, 2018 5:31 pm

ShadowJacK. wrote:Great.

you didnt read it. i just posted it. no way you read it.
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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by SJHere Wed Aug 08, 2018 5:31 pm

Rainbow Dash wrote:
ShadowJacK. wrote:Great.

you didnt read it. i just posted it. no way you read it.
I did.
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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by Emma Wed Aug 08, 2018 5:32 pm

ShadowJacK. wrote:
Rainbow Dash wrote:
ShadowJacK. wrote:Great.

you didnt read it. i just posted it. no way you read it.
I did.

i posted it like 30 seconds ago. any comments on guide. hard to understand or good?
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Post by SJHere Wed Aug 08, 2018 5:33 pm

Rainbow Dash wrote:
ShadowJacK. wrote:
Rainbow Dash wrote:
ShadowJacK. wrote:Great.

you didnt read it. i just posted it. no way you read it.
I did.

i posted it like 30 seconds ago. any comments on guide. hard to understand or good?
For me,your English is easy to understand Very Happy.
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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by h Wed Aug 08, 2018 5:34 pm

nice for a nerd pony Very Happy
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Post by Pavonis Wed Aug 08, 2018 5:34 pm

Gud work. :V
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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by Emma Wed Aug 08, 2018 5:36 pm

Mr.Alone wrote:Understood
share me the prop Rainbow. i wanna see how it works properly
 
Code:
[EK]Mr.Alone
- MY full name

ok but i cant do it today. remind me tomorrow. send me a pm now and tomorrow when i login. i will see it and not forget it.
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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by BlackOps_Killer Wed Aug 08, 2018 10:00 pm

[You must be registered and logged in to see this image.]
the picture says it all.
Nice Job.

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Post by Chuck Norris Wed Aug 08, 2018 10:14 pm

I doubt this will help. It doesn't matter how well you describe something in topics or cmds. If it's not explained by another player in chat people don't listen. Hopefully everyone here will help out to educate the rest.
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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by LOGiC ™ Thu Aug 09, 2018 1:56 am

nice Razz
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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by Guest Thu Aug 09, 2018 2:19 am

LOGiC wrote:nice Razz

I bet you didn't even read it.

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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by BlackOps_Killer Thu Aug 09, 2018 2:47 am

Roycewicz wrote:
LOGiC wrote:nice Razz

I bet you didn't even read it.

Well , I didn't read it , all i know about this topic is that it has to do something with a prop , lol
Just kidding .

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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by UmaR Thu Aug 09, 2018 2:50 am

Any command like resetpropstats?

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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by =SdS=Celestia Thu Aug 09, 2018 3:11 am

Oh nice.
But the system won't be widely used.
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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by Chuck Norris Thu Aug 09, 2018 4:19 am

Umar wrote:Any command like resetpropstats?

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Just that addclearstatspickup or whatever it's called. Also if you don't want the stats to be saved at all anymore you just do /setpropstatssave off and add a clearstatspickup at the entering location of the property or something.

Might add a command if you guys want it.

Celestia wrote:Oh nice.
But the system won't be widely used.

You can say that of everything, because some players prefer the simple stuff. I could understand why the conversation system is hard to understand, but hopefully the property stats system is easier to understand. So hopefully that will mean that people have more usage for it. The property stats system is the next natural step in more customizable properties. There are countless uses for the property stats system.

I'll try to implement more suggestions as well.

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Post by QaisAla Thu Aug 09, 2018 1:13 pm

This property stats system is really cool when somebody making Role play props like in my prop 50.
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Post by LOGiC ™ Thu Aug 09, 2018 1:28 pm

[You must be registered and logged in to see this link.] wrote:I bet you didn't even read it.
hhhhhhhhhhhhhhhhh genius Razz
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Post by VK.Angel.OfDeath Thu Aug 09, 2018 1:29 pm

QaisAla wrote:This property stats system is really cool when somebody making Role play props like in my prop 50.

Yeah there is a prison roleplay that we built a while ago in property 55 that will probably work now lol.
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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by QaisAla Thu Aug 09, 2018 2:39 pm

VK.Angel.OfDeath wrote:
QaisAla wrote:This property stats system is really cool when somebody making Role play props like in my prop 50.

Yeah there is a prison roleplay that we built a while ago in property 55 that will probably work now lol.

Prop 54 not prop 55 Razz
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Post by NinjaGhost Thu Aug 09, 2018 3:00 pm

LOGiC wrote:
[You must be registered and logged in to see this link.] wrote:Logic is ***
True
Huhhh i made y look above to find out is it real or not.
OT:Nice

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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by Pavonis Fri Aug 10, 2018 4:48 am

Nice work.

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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by Emma Sat Sep 01, 2018 4:24 pm

Rainbow Dash wrote:SHORT Summary upgrades
do:
-  /addupgrade 1 Team_1
- /addupgrade 2 Team_2

now we have two upgrades. what to do with them?

- we find pickups. we do /changepickupupgrade <Index> <Upgrade ID>.

so we do for example

- /changepickupupgrade <Index> 1
- /changepickupupgrade <Index> 2

now we give to player for example: helathien & sparow are our players.

- /givepropupgrade hela 1
- /givepropupgrade sparow 2

now sparow is in team 2 and can use all pickups you did /changepickupupgrade <Index> 2. he cant use the ones you did /changepickupupgrade <Index> 1 on. only hela and everyone else who get upgrade 1, can.


i have used this system for two property events now and decided to make a guide. i hope it helps. let me know if anyone dont understand. i will sticky it if people find it helpful. if not then i will try to help people ingame xD.

but basically you can do 3 new things:

1. add kills and deaths to your property by just doing /setpropstats on. you can see the kills in /stats when in the property.


2. have your own currency in your property. so people can collect money tied only to your property. /setpropcashreward will set how much money npc and players drop. /setnpccash will set how much one npc drop (overwrites /setpropcash). the cash is displayed in /cash.

what is usage? you can do /changepickupcash to set how much cash it costs to enter a pickup for the player.



3. have your own upgrades similar to /myupgrades (normal zone upgrades) but you create them and you decide their usage. you add upgrades with /addupgrade. in add upgrade you set an id for the upgrade and a name. what id and name you choose is not important its just for keeping track of it in /allpropupgrades that displays all your upgrades. /removeupgrade is obvious how it works.

you can give players an upgrade with /addplayerupgrade or remove it with /removeplayerupgrade. you can also use /givepropupgrade as alternative. players can view which upgrades they have with /propupgrades.

you can make it so npcs drop upgrades for players to pickup with /setnpcupgrade.

what is usage for upgrades? you can do /changepickupupgrade to make it so players need an upgrade to enter the pickup.

for example in my prop i made the upgrades Team_red, team_blue, team_black upgrade and team_gray. i made 4 tele pickups that teleports to a team area. used /changepickupupgrade so each team can only use the telepickups for their teams spawn location. in that way i made a team lms event that worked very well.





/setpropstatssave decides if these things are saved for players when they exit the property or if they are reset.


new pickups:
here are some new pickups you can add.

- clearstatspickup: clears all the 3 things above from player.
- addcashpickup: gives currency of your own property to players.
- addupgradepickup: gives an upgrade when player enter pickup.
¨

updated the text a little. anyone wants some videos of it to understand it better. if so i can make.
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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by BlackOps_Killer Sat Sep 01, 2018 6:26 pm

Rainbow Dash wrote:
Rainbow Dash wrote:SHORT Summary upgrades
do:
-  /addupgrade 1 Team_1
- /addupgrade 2 Team_2

now we have two upgrades. what to do with them?

- we find pickups. we do /changepickupupgrade <Index> <Upgrade ID>.

so we do for example

- /changepickupupgrade <Index> 1
- /changepickupupgrade <Index> 2

now we give to player for example: helathien & sparow are our players.

- /givepropupgrade hela 1
- /givepropupgrade sparow 2

now sparow is in team 2 and can use all pickups you did /changepickupupgrade <Index> 2. he cant use the ones you did /changepickupupgrade <Index> 1 on. only hela and everyone else who get upgrade 1, can.


i have used this system for two property events now and decided to make a guide. i hope it helps. let me know if anyone dont understand. i will sticky it if people find it helpful. if not then i will try to help people ingame xD.

but basically you can do 3 new things:

1. add kills and deaths to your property by just doing /setpropstats on. you can see the kills in /stats when in the property.


2. have your own currency in your property. so people can collect money tied only to your property. /setpropcashreward will set how much money npc and players drop. /setnpccash will set how much one npc drop (overwrites /setpropcash). the cash is displayed in /cash.

what is usage? you can do /changepickupcash to set how much cash it costs to enter a pickup for the player.



3. have your own upgrades similar to /myupgrades (normal zone upgrades) but you create them and you decide their usage. you add upgrades with /addupgrade. in add upgrade you set an id for the upgrade and a name. what id and name you choose is not important its just for keeping track of it in /allpropupgrades that displays all your upgrades. /removeupgrade is obvious how it works.

you can give players an upgrade with /addplayerupgrade or remove it with /removeplayerupgrade. you can also use /givepropupgrade as alternative. players can view which upgrades they have with /propupgrades.

you can make it so npcs drop upgrades for players to pickup with /setnpcupgrade.

what is usage for upgrades? you can do /changepickupupgrade to make it so players need an upgrade to enter the pickup.

for example in my prop i made the upgrades Team_red, team_blue, team_black upgrade and team_gray. i made 4 tele pickups that teleports to a team area. used /changepickupupgrade so each team can only use the telepickups for their teams spawn location. in that way i made a team lms event that worked very well.





/setpropstatssave decides if these things are saved for players when they exit the property or if they are reset.


new pickups:
here are some new pickups you can add.

- clearstatspickup: clears all the 3 things above from player.
- addcashpickup: gives currency of your own property to players.
- addupgradepickup: gives an upgrade when player enter pickup.
¨

updated the text a little. anyone wants some videos of it to understand it better. if so i can make.
yes please.
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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by Los Sat Sep 01, 2018 7:25 pm

ok
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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by GeoGeo Sat Sep 01, 2018 7:51 pm

Great work rain, very helpful
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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

Post by Frozen Sun Sep 02, 2018 2:34 am

Didn't understand Prop cash lol , What'll be cash of /setpropcash , and what do you mean by prop rewards , we can do cash pending .
Frozen
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Property stats command guide by Rainbow Dash Empty Re: Property stats command guide by Rainbow Dash

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