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Property stats command guide by Rainbow Dash
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VK.Angel.OfDeath
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Page 1 of 1
Property stats command guide by Rainbow Dash
SHORT Summary upgrades
do:
- /addupgrade 1 Team_1
- /addupgrade 2 Team_2
now we have two upgrades. what to do with them?
- we find pickups. we do /changepickupupgrade <Index> <Upgrade ID>.
so we do for example
- /changepickupupgrade <Index> 1
- /changepickupupgrade <Index> 2
now we give to player for example: helathien & sparow are our players.
- /givepropupgrade hela 1
- /givepropupgrade sparow 2
now sparow is in team 2 and can use all pickups you did /changepickupupgrade <Index> 2. he cant use the ones you did /changepickupupgrade <Index> 1 on. only hela and everyone else who get upgrade 1, can.
i have used this system for two property events now and decided to make a guide. i hope it helps. let me know if anyone dont understand. i will sticky it if people find it helpful. if not then i will try to help people ingame xD.
but basically you can do 3 new things:
1. add kills and deaths to your property by just doing /setpropstats on. you can see the kills in /stats when in the property.
2. have your own currency in your property. so people can collect money tied only to your property. /setpropcashreward will set how much money npc and players drop. /setnpccash will set how much one npc drop (overwrites /setpropcash). the cash is displayed in /cash.
what is usage? you can do /changepickupcash to set how much cash it costs to enter a pickup for the player.
3. have your own upgrades similar to /myupgrades (normal zone upgrades) but you create them and you decide their usage. you add upgrades with /addupgrade. in add upgrade you set an id for the upgrade and a name. what id and name you choose is not important its just for keeping track of it in /allpropupgrades that displays all your upgrades. /removeupgrade is obvious how it works.
you can give players an upgrade with /addplayerupgrade or remove it with /removeplayerupgrade. you can also use /givepropupgrade as alternative. players can view which upgrades they have with /propupgrades.
you can make it so npcs drop upgrades for players to pickup with /setnpcupgrade.
what is usage for upgrades? you can do /changepickupupgrade to make it so players need an upgrade to enter the pickup.
for example in my prop i made the upgrades Team_red, team_blue, team_black upgrade and team_gray. i made 4 tele pickups that teleports to a team area. used /changepickupupgrade so each team can only use the telepickups for their teams spawn location. in that way i made a team lms event that worked very well.
/setpropstatssave decides if these things are saved for players when they exit the property or if they are reset.
new pickups:
here are some new pickups you can add.
- clearstatspickup: clears all the 3 things above from player.
- addcashpickup: gives currency of your own property to players.
- addupgradepickup: gives an upgrade when player enter pickup.
Divide upgrades
Check out this video on how to add and divide upgrades in your property (by VK.Angel.OfDeath)
[You must be registered and logged in to see this link.]
do:
- /addupgrade 1 Team_1
- /addupgrade 2 Team_2
now we have two upgrades. what to do with them?
- we find pickups. we do /changepickupupgrade <Index> <Upgrade ID>.
so we do for example
- /changepickupupgrade <Index> 1
- /changepickupupgrade <Index> 2
now we give to player for example: helathien & sparow are our players.
- /givepropupgrade hela 1
- /givepropupgrade sparow 2
now sparow is in team 2 and can use all pickups you did /changepickupupgrade <Index> 2. he cant use the ones you did /changepickupupgrade <Index> 1 on. only hela and everyone else who get upgrade 1, can.
i have used this system for two property events now and decided to make a guide. i hope it helps. let me know if anyone dont understand. i will sticky it if people find it helpful. if not then i will try to help people ingame xD.
but basically you can do 3 new things:
1. add kills and deaths to your property by just doing /setpropstats on. you can see the kills in /stats when in the property.
2. have your own currency in your property. so people can collect money tied only to your property. /setpropcashreward will set how much money npc and players drop. /setnpccash will set how much one npc drop (overwrites /setpropcash). the cash is displayed in /cash.
what is usage? you can do /changepickupcash to set how much cash it costs to enter a pickup for the player.
3. have your own upgrades similar to /myupgrades (normal zone upgrades) but you create them and you decide their usage. you add upgrades with /addupgrade. in add upgrade you set an id for the upgrade and a name. what id and name you choose is not important its just for keeping track of it in /allpropupgrades that displays all your upgrades. /removeupgrade is obvious how it works.
you can give players an upgrade with /addplayerupgrade or remove it with /removeplayerupgrade. you can also use /givepropupgrade as alternative. players can view which upgrades they have with /propupgrades.
you can make it so npcs drop upgrades for players to pickup with /setnpcupgrade.
what is usage for upgrades? you can do /changepickupupgrade to make it so players need an upgrade to enter the pickup.
for example in my prop i made the upgrades Team_red, team_blue, team_black upgrade and team_gray. i made 4 tele pickups that teleports to a team area. used /changepickupupgrade so each team can only use the telepickups for their teams spawn location. in that way i made a team lms event that worked very well.
/setpropstatssave decides if these things are saved for players when they exit the property or if they are reset.
new pickups:
here are some new pickups you can add.
- clearstatspickup: clears all the 3 things above from player.
- addcashpickup: gives currency of your own property to players.
- addupgradepickup: gives an upgrade when player enter pickup.
Divide upgrades
Check out this video on how to add and divide upgrades in your property (by VK.Angel.OfDeath)
[You must be registered and logged in to see this link.]
Last edited by Rainbow Dash on Sat Sep 01, 2018 4:06 pm; edited 4 times in total
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Re: Property stats command guide by Rainbow Dash
Great,but you should move this topic to Server Information board.
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Re: Property stats command guide by Rainbow Dash
ShadowJacK. wrote:Great.
you didnt read it. i just posted it. no way you read it.
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Re: Property stats command guide by Rainbow Dash
I did.Rainbow Dash wrote:ShadowJacK. wrote:Great.
you didnt read it. i just posted it. no way you read it.
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Re: Property stats command guide by Rainbow Dash
ShadowJacK. wrote:I did.Rainbow Dash wrote:ShadowJacK. wrote:Great.
you didnt read it. i just posted it. no way you read it.
i posted it like 30 seconds ago. any comments on guide. hard to understand or good?
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Re: Property stats command guide by Rainbow Dash
For me,your English is easy to understand .Rainbow Dash wrote:ShadowJacK. wrote:I did.Rainbow Dash wrote:ShadowJacK. wrote:Great.
you didnt read it. i just posted it. no way you read it.
i posted it like 30 seconds ago. any comments on guide. hard to understand or good?
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Re: Property stats command guide by Rainbow Dash
Gud work. :V
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Re: Property stats command guide by Rainbow Dash
Mr.Alone wrote:Understood
share me the prop Rainbow. i wanna see how it works properly
- MY full name
- Code:
[EK]Mr.Alone
ok but i cant do it today. remind me tomorrow. send me a pm now and tomorrow when i login. i will see it and not forget it.
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Re: Property stats command guide by Rainbow Dash
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the picture says it all.
Nice Job.
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the picture says it all.
Nice Job.
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Re: Property stats command guide by Rainbow Dash
I doubt this will help. It doesn't matter how well you describe something in topics or cmds. If it's not explained by another player in chat people don't listen. Hopefully everyone here will help out to educate the rest.
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Re: Property stats command guide by Rainbow Dash
LOGiC wrote:nice
I bet you didn't even read it.
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Re: Property stats command guide by Rainbow Dash
Well , I didn't read it , all i know about this topic is that it has to do something with a prop , lolRoycewicz wrote:LOGiC wrote:nice
I bet you didn't even read it.
Just kidding .
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Re: Property stats command guide by Rainbow Dash
Just that addclearstatspickup or whatever it's called. Also if you don't want the stats to be saved at all anymore you just do /setpropstatssave off and add a clearstatspickup at the entering location of the property or something.
Might add a command if you guys want it.
Celestia wrote:Oh nice.
But the system won't be widely used.
You can say that of everything, because some players prefer the simple stuff. I could understand why the conversation system is hard to understand, but hopefully the property stats system is easier to understand. So hopefully that will mean that people have more usage for it. The property stats system is the next natural step in more customizable properties. There are countless uses for the property stats system.
I'll try to implement more suggestions as well.
Re: Property stats command guide by Rainbow Dash
This property stats system is really cool when somebody making Role play props like in my prop 50.
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Re: Property stats command guide by Rainbow Dash
hhhhhhhhhhhhhhhhh genius[You must be registered and logged in to see this link.] wrote:I bet you didn't even read it.
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Re: Property stats command guide by Rainbow Dash
QaisAla wrote:This property stats system is really cool when somebody making Role play props like in my prop 50.
Yeah there is a prison roleplay that we built a while ago in property 55 that will probably work now lol.
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Re: Property stats command guide by Rainbow Dash
VK.Angel.OfDeath wrote:QaisAla wrote:This property stats system is really cool when somebody making Role play props like in my prop 50.
Yeah there is a prison roleplay that we built a while ago in property 55 that will probably work now lol.
Prop 54 not prop 55
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Re: Property stats command guide by Rainbow Dash
Huhhh i made y look above to find out is it real or not.LOGiC wrote:True[You must be registered and logged in to see this link.] wrote:Logic is ***
OT:Nice
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Re: Property stats command guide by Rainbow Dash
¨Rainbow Dash wrote:SHORT Summary upgrades
do:
- /addupgrade 1 Team_1
- /addupgrade 2 Team_2
now we have two upgrades. what to do with them?
- we find pickups. we do /changepickupupgrade <Index> <Upgrade ID>.
so we do for example
- /changepickupupgrade <Index> 1
- /changepickupupgrade <Index> 2
now we give to player for example: helathien & sparow are our players.
- /givepropupgrade hela 1
- /givepropupgrade sparow 2
now sparow is in team 2 and can use all pickups you did /changepickupupgrade <Index> 2. he cant use the ones you did /changepickupupgrade <Index> 1 on. only hela and everyone else who get upgrade 1, can.
i have used this system for two property events now and decided to make a guide. i hope it helps. let me know if anyone dont understand. i will sticky it if people find it helpful. if not then i will try to help people ingame xD.
but basically you can do 3 new things:
1. add kills and deaths to your property by just doing /setpropstats on. you can see the kills in /stats when in the property.
2. have your own currency in your property. so people can collect money tied only to your property. /setpropcashreward will set how much money npc and players drop. /setnpccash will set how much one npc drop (overwrites /setpropcash). the cash is displayed in /cash.
what is usage? you can do /changepickupcash to set how much cash it costs to enter a pickup for the player.
3. have your own upgrades similar to /myupgrades (normal zone upgrades) but you create them and you decide their usage. you add upgrades with /addupgrade. in add upgrade you set an id for the upgrade and a name. what id and name you choose is not important its just for keeping track of it in /allpropupgrades that displays all your upgrades. /removeupgrade is obvious how it works.
you can give players an upgrade with /addplayerupgrade or remove it with /removeplayerupgrade. you can also use /givepropupgrade as alternative. players can view which upgrades they have with /propupgrades.
you can make it so npcs drop upgrades for players to pickup with /setnpcupgrade.
what is usage for upgrades? you can do /changepickupupgrade to make it so players need an upgrade to enter the pickup.
for example in my prop i made the upgrades Team_red, team_blue, team_black upgrade and team_gray. i made 4 tele pickups that teleports to a team area. used /changepickupupgrade so each team can only use the telepickups for their teams spawn location. in that way i made a team lms event that worked very well.
/setpropstatssave decides if these things are saved for players when they exit the property or if they are reset.
new pickups:
here are some new pickups you can add.
- clearstatspickup: clears all the 3 things above from player.
- addcashpickup: gives currency of your own property to players.
- addupgradepickup: gives an upgrade when player enter pickup.
updated the text a little. anyone wants some videos of it to understand it better. if so i can make.
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Re: Property stats command guide by Rainbow Dash
yes please.Rainbow Dash wrote:¨Rainbow Dash wrote:SHORT Summary upgrades
do:
- /addupgrade 1 Team_1
- /addupgrade 2 Team_2
now we have two upgrades. what to do with them?
- we find pickups. we do /changepickupupgrade <Index> <Upgrade ID>.
so we do for example
- /changepickupupgrade <Index> 1
- /changepickupupgrade <Index> 2
now we give to player for example: helathien & sparow are our players.
- /givepropupgrade hela 1
- /givepropupgrade sparow 2
now sparow is in team 2 and can use all pickups you did /changepickupupgrade <Index> 2. he cant use the ones you did /changepickupupgrade <Index> 1 on. only hela and everyone else who get upgrade 1, can.
i have used this system for two property events now and decided to make a guide. i hope it helps. let me know if anyone dont understand. i will sticky it if people find it helpful. if not then i will try to help people ingame xD.
but basically you can do 3 new things:
1. add kills and deaths to your property by just doing /setpropstats on. you can see the kills in /stats when in the property.
2. have your own currency in your property. so people can collect money tied only to your property. /setpropcashreward will set how much money npc and players drop. /setnpccash will set how much one npc drop (overwrites /setpropcash). the cash is displayed in /cash.
what is usage? you can do /changepickupcash to set how much cash it costs to enter a pickup for the player.
3. have your own upgrades similar to /myupgrades (normal zone upgrades) but you create them and you decide their usage. you add upgrades with /addupgrade. in add upgrade you set an id for the upgrade and a name. what id and name you choose is not important its just for keeping track of it in /allpropupgrades that displays all your upgrades. /removeupgrade is obvious how it works.
you can give players an upgrade with /addplayerupgrade or remove it with /removeplayerupgrade. you can also use /givepropupgrade as alternative. players can view which upgrades they have with /propupgrades.
you can make it so npcs drop upgrades for players to pickup with /setnpcupgrade.
what is usage for upgrades? you can do /changepickupupgrade to make it so players need an upgrade to enter the pickup.
for example in my prop i made the upgrades Team_red, team_blue, team_black upgrade and team_gray. i made 4 tele pickups that teleports to a team area. used /changepickupupgrade so each team can only use the telepickups for their teams spawn location. in that way i made a team lms event that worked very well.
/setpropstatssave decides if these things are saved for players when they exit the property or if they are reset.
new pickups:
here are some new pickups you can add.
- clearstatspickup: clears all the 3 things above from player.
- addcashpickup: gives currency of your own property to players.
- addupgradepickup: gives an upgrade when player enter pickup.
updated the text a little. anyone wants some videos of it to understand it better. if so i can make.
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Re: Property stats command guide by Rainbow Dash
Great work rain, very helpful
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Re: Property stats command guide by Rainbow Dash
Didn't understand Prop cash lol , What'll be cash of /setpropcash , and what do you mean by prop rewards , we can do cash pending .
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