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September 2018 Update 2 - Small ramble.

Tue Sep 18, 2018 10:21 pm by VK.Angel.OfDeath

Note: This ramble contains some information, but I haven't grammar checked anything and I just wanted to get this out of my system.

Guys don't read these posts if you don't want to. It's just me rambling, because I feel like it. I am just going to give my thoughts on everything so far.

I want to have the patch released on the 23rd of september (this week) but it might get punished to next week again. I've sorry it's taking such a long time. High quality stuff like secret of VKs, cop job and bod takes a lot of time to script. Some things that bothers me though is that I want to release more patches, but I promised you guys secret of VKs in the next patch which is why I have pushed back the update this late. I've kinda over down it with the amount of different things I've done and need to stay more focused.

In the future I'll focus on releasing more patches so that improvements and bug fixes don't have to wait around for me to finish the big scripts. I prefer small patches …

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Comments: 11

September 2018 Update - Back to school, Next patch and the future.

Sat Sep 01, 2018 1:32 pm by VK.Angel.OfDeath

Just going to do my weekly rant about stuff going on. Welcome to september nerds.

Back to school
My university opens on monday and I'll be back to my regular schedule of only scripting on weekends. During the summer I scripted everyday.

Robbery
I've created a robbery job that isn't really job, like most other. It actually takes place in world 1 and you don't need to join any minigames at all to do it and no commands are disabled when robbing the stores. There are basically 21 stores that you can rob. If you rob a store you will get cops (NPCs) that tries to kill you. You get rid of the cops by dying or by using the stars (if you die you lose 90 % of the money you robbed). I'll probably put the rewards there. This will kinda change the server a little just like the property system did. Those who just wants to DM won't be affected by this except if they actually go near a store and rob it. No stores are placed near any spawn locations or any commonly played at sections anyways. The …

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Comments: 62

August 2018 Update - Long ass update, Patch 4.5 release date, upcoming scripts and rel006 talk.

Sun Jul 29, 2018 4:20 pm by VK.Angel.OfDeath

Note: You don't have to read everything in rel006, but try reading something from all headlines at least. Once again sorry for the english, I wrote this fast, there is a lot of text and I simply don't have time to read through everything. I just hope this makes sense. I just need to get this out of my system.


Patch 4.5 release date & Scripts
Patch 4.5 will not include rel006. Rel006 is coming, but I want to discuss a few things with you first in the rel006 section. Do not worry I want to release rel006 as well, but I need to talk about some issues I found and why I am unsure when to make the transfer.

Patch 4.5 will include some major updates to the property system, some new minigames (for once), NPC improvements and the usual stuff. See the next section to find out. I am setting a personal deadline to the 5th of August 2018, for the release date. I just need a deadline right now. I also want to discuss upcoming scripts and why I have to sometimes disappoint people in some …

[ Full reading ]

Comments: 30

July 2018 Update - Rel006 switch, next patch? More patch news and about me?

Mon Jul 16, 2018 9:23 am by VK.Angel.OfDeath

Rel006
It feels kinda annoying and boring that we are still in this version. I have done basically everything I can by now or basically have started on everything I can implement. All the other servers by now except those weird letter ones have switched to rel004 or rel006. Kinda feels like we are left behind. I have checked and investigated that most of you play on rel004 and rel006 servers as well, even Hunting who is so against a switch.

I am also kinda tired of some of the bugs like the pickup issue. Hopefully rel006 fixes that issue. A switch will happen at some point I got everything ready. I am kinda waiting for more updates to be released for rel006 and have even reported an issue that I found to the developers.

I kinda feel like it's simply not an option to continue with rel003 anymore. I am of course willing to hear people from the other side, but even though I am person who likes to keep everything as it is for as long as possible, even I know that something can't last …

[ Full reading ]

Comments: 36

June 2018 Update 2 - Patch 4.4 release date announced, video preview, general plans?

Fri Jun 22, 2018 2:04 pm by VK.Angel.OfDeath

Current work
What I have decided to do with the cop job is to make two more final jobs which will put the job into 25 unique jobs in total. However there are multiple choices you can make, so after you complete 25 jobs. You're going to be able to do them again. The rewards will not only be for the usual complete 1-7 levels, it will also have at least 4 more rewards for different endings. I was thinking when you get to around job 50-75, you can probably get something that helps you unlock all endings without having to do the job for like 40 days.

Future jobs
I am definitely proud of most of the jobs I did for the cop job, but I got a feeling not many people will care about reading text messages that simulate conversations. For me it was a fun experience and I definitely don't regret it, but the conversations takes up too much time of the job. So in the future when I create more jobs, I am probably skipping to add conversations and just replace it with text messages telling you what …

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Comments: 32

June 2018 Updates - Patch 4.4 release date and the future of the server

Wed May 30, 2018 1:44 pm by VK.Angel.OfDeath



Patch 4.4 and 4.5
I already released a fix for the setproploc command without telling you guys so I think I will just release patch 4.4 around a month after the last patch which would be around 10th of june. From the 5th to 10th I will be hopefully scripting like crazy unless I lose motivation. What will this patch include?

I've spent most of the patch scripting suggestions so far. But I have also started working on the cop job. Which takes a lot of time. Making 50-70 different and fun police missions with NPCs ain't easy. I've only scratched the surface of it and started working on the first 20. I've also made some updates to the NPC system and some other stuff. However most it so far is as I said suggestions. In this patch I hope I can get the cop job finished and the rest of the time I'll use for more suggestions and bug reports. My last exam is friday 1st of june. From the 2nd of june to 10th of june I hope to be scripting to finish the cop job and do some testing. The cop job …

[ Full reading ]

Comments: 18

May Updates - Patch 4.3.1 coming soon, patch 4.4, Patch 5.0

Sun Apr 29, 2018 3:34 pm by Chuck Norris

I know it's not may, but I might as well post this on the last sunday of April.

Patch 4.3.1
I've just finished a really funny script, because I felt like it. Took me a few hours to write everything for that. Hopefully you guys will see, it's the first script I have made that will only be triggered once and it's related to the secret of VKs. Hopefully someone will be able to record it and hopefully you guys won't solve the secret until then Razz, but I think it's gonna take a little more time for you guys to do it.

Apart from that I have a few bug fixes and suggestions that I added. I will most likely have it out next weekend or the weekend after that, depending on how much time I got.

Patch 4.4 & 5.0
I have already started working on patch 5.0, which will be that fight club / minigame creator minigame. So you guys can create custom races, fighting minigames and stuff to do together. You will also be able to save them and then load them. This patch might not come out …

[ Full reading ]

Comments: 8

April 2018 Updates - Patch 4.3 and just talking.

Wed Apr 11, 2018 3:19 pm by VK.Angel.OfDeath

This patch I felt like I actually did a lot of useful things that you guys have been wanting for a while as well as introducing new and cool systems. I have done a little of everything and right now I am just keep pushing. I wanted to make this update like I usually do every month just briefly talking about it. When can we see this patch? I got a week off and have pretty much just been scripting for 3 days because I felt like it and I don't have anything else to do. I have also tested a lot of things together with my normal beta testers. By sunday I will hopefully know when to release the patch. But according to my calculations it hopefully shouldn't be longer than the end of the month in worst case senario, in best case senario it's next sunday maybe, but don't really want to set a deadline.

Advertising the content
The best way to actually start get people to do different things and have more fun is for people to be involved or encouraged by another player. Rainbow actually enjoys …

[ Full reading ]

Comments: 21

March 2018 Updates - What's coming up and discussing the future like usual.

Mon Mar 05, 2018 1:54 pm by VK.Angel.OfDeath

What's going to be added after 4.2:
- Will fix any bugs encountered in 4.2.
- More skins and vehicles have already been prepared to be added will be added this month and the upcoming patch.
- More titles will come out shortly (probably on 4.2.1).
- More trigger Id's and action Id's will be added.
- I will go through a list of suggestions and bugs to fix.
- Character levels or a sunshine auto job will appear, one or the other first. These will be used to unlock rewards.

- Going to work towards my goal of making the property system in a way that let's you basically create minigames (in the future, maybe even in 5.0).


My personal life
I am quite busy at the university for the next two weeks working. After that I will do a few exams, but after that it's pretty chill for me. Hope you guys are good and I hope to meet you at the server at one point when I eventually join lol.






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Comments: 15


Event staff suggestion

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Event staff suggestion

Post by Umar on Wed Jun 06, 2018 9:00 am

Make a new cmd /espectate to monitor the events especially the minigames.

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Re: Event staff suggestion

Post by LOGiC on Wed Jun 06, 2018 5:36 pm

Medium Cool
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Re: Event staff suggestion

Post by [KM]Helathien on Wed Jun 06, 2018 5:37 pm

@LOGiC wrote:Medium Cool
lmao medium?

+1.32 - 0.32
= 1 Cool Cool

Quik Mafs Razz
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Re: Event staff suggestion

Post by LOGiC on Wed Jun 06, 2018 5:41 pm

@[KM]Helathien wrote:lmao medium?

+1.32 - 0.32
= 1 Cool Cool

Quik Mafs Razz
Is this a lecture Razz
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Re: Event staff suggestion

Post by DarK_SparK on Wed Jun 06, 2018 6:06 pm

-1+1*-1
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Re: Event staff suggestion

Post by Maxpayne^ on Wed Jun 06, 2018 7:08 pm

Angel already made a command for you guys, which can be only used in minigame.
Event staff command /autospawntoggle has been added, that allows an event staff member to not respawn so they can stay inside and spectate the minigame.  So you can spectate them in minigame by pressing f12 and /spec command while being spawned is only for admins not for event staff they only have to make events and spec inside minigames not in world 1 or prop worlds.

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Re: Event staff suggestion

Post by Umar on Wed Jun 06, 2018 7:32 pm

@Maxpayne^ wrote:Angel already made a command for you guys, which can be only used in minigame.
Event staff command /autospawntoggle has been added, that allows an event staff member to not respawn so they can stay inside and spectate the minigame.  So you can spectate them in minigame by pressing f12 and /spec command while being spawned is only for admins not for event staff they only have to make events and spec inside minigames not in  world 1 or prop worlds.
many of them have their spectate mode off.

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Re: Event staff suggestion

Post by Maxpayne^ on Wed Jun 06, 2018 8:20 pm

Immortal wrote:
@Maxpayne^ wrote:Angel already made a command for you guys, which can be only used in minigame.
Event staff command /autospawntoggle has been added, that allows an event staff member to not respawn so they can stay inside and spectate the minigame.  So you can spectate them in minigame by pressing f12 and /spec command while being spawned is only for admins not for event staff they only have to make events and spec inside minigames not in  world 1 or prop worlds.
many of them have their spectate mode off.
Than make suggestion, that we can not use /spectatemode off command in minigame and  it should be get  automatically on if some one join minigame and his spectatemode is off.

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Re: Event staff suggestion

Post by HunTinG on Wed Jun 06, 2018 9:06 pm

MorDoR wrote:-1+1*-1
-2?
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Re: Event staff suggestion

Post by Umar on Thu Jun 07, 2018 12:41 am

@Maxpayne^ wrote:
Immortal wrote:
@Maxpayne^ wrote:Angel already made a command for you guys, which can be only used in minigame.
Event staff command /autospawntoggle has been added, that allows an event staff member to not respawn so they can stay inside and spectate the minigame.  So you can spectate them in minigame by pressing f12 and /spec command while being spawned is only for admins not for event staff they only have to make events and spec inside minigames not in  world 1 or prop worlds.
many of them have their spectate mode off.
Than make suggestion, that we can not use /spectatemode off command in minigame and  it should be get  automatically on if some one join minigame and his spectatemode is  off.
came up with another problem. If we are hosting in any prop and need to spectate someone so first we should use /kill and then spectate. If we find out that a player is hacking. As soon as we spec him, he turn his hack off. Another can be that we are hosting and someone has jis spectatemode off and forgot to change it using prop settings and then what will we do? If there is a cmd /espectate, we can easily find out cheaters in events which works by staying spawned too.

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Re: Event staff suggestion

Post by Maxpayne^ on Thu Jun 07, 2018 2:40 am

Immortal wrote:
@Maxpayne^ wrote:
Immortal wrote:
@Maxpayne^ wrote:Angel already made a command for you guys, which can be only used in minigame.
Event staff command /autospawntoggle has been added, that allows an event staff member to not respawn so they can stay inside and spectate the minigame.  So you can spectate them in minigame by pressing f12 and /spec command while being spawned is only for admins not for event staff they only have to make events and spec inside minigames not in  world 1 or prop worlds.
many of them have their spectate mode off.
Than make suggestion, that we can not use /spectatemode off command in minigame and  it should be get  automatically on if some one join minigame and his spectatemode is  off.
came up with another problem. If we are hosting in any prop and need to spectate someone so first we should use /kill and then spectate. If we find out that a player is hacking. As soon as we spec him, he turn his hack off. Another can be that we are hosting and someone has jis spectatemode off and forgot to change it using prop settings and then what will we do? If there is a cmd /espectate, we can easily find out cheaters in events which works by staying spawned too.
Dude there is only 1 thing that should be update, which is all players /spectatemode should turn on automatically when they joined minigame. So, you event staff members can spectate them by using /autospawntoggle off and about what you said than dont forget to change spectate on settings in prop and i dont know who will "Hack" in prop world events where are maximum 6+ /9+ players and all are together, and i see most of event staff members make a place where they can have full view of event place.

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Re: Event staff suggestion

Post by HaseeB^ on Thu Jun 07, 2018 4:16 am

@Maxpayne^ wrote:
Immortal wrote:
@Maxpayne^ wrote:
Immortal wrote:
@Maxpayne^ wrote:Angel already made a command for you guys, which can be only used in minigame.
Event staff command /autospawntoggle has been added, that allows an event staff member to not respawn so they can stay inside and spectate the minigame.  So you can spectate them in minigame by pressing f12 and /spec command while being spawned is only for admins not for event staff they only have to make events and spec inside minigames not in  world 1 or prop worlds.
many of them have their spectate mode off.
Than make suggestion, that we can not use /spectatemode off command in minigame and  it should be get  automatically on if some one join minigame and his spectatemode is  off.
came up with another problem. If we are hosting in any prop and need to spectate someone so first we should use /kill and then spectate. If we find out that a player is hacking. As soon as we spec him, he turn his hack off. Another can be that we are hosting and someone has jis spectatemode off and forgot to change it using prop settings and then what will we do? If there is a cmd /espectate, we can easily find out cheaters in events which works by staying spawned too.
Dude there is only 1 thing that should be update, which is all players /spectatemode should turn on automatically when they joined minigame. So, you event staff members can spectate them by using /autospawntoggle off and about what you said than dont forget to change spectate on settings in prop and i dont know who will "Hack" in prop world events where are maximum 6+ /9+ players and all are together, and i see most of event staff members make a place where they can have full view of event place.
I agree with both of you, but what if we are in an event in the custom prop, I know we can make spectate ON and also we can do that by doing /kill the F12 but for Staff' convenience /espec is a better option.
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Re: Event staff suggestion

Post by Celestia on Mon Jun 11, 2018 2:53 pm

Useful?
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Re: Event staff suggestion

Post by Mr.Alone on Mon Jun 11, 2018 3:37 pm

@Maxpayne^ wrote:Angel already made a command for you guys, which can be only used in minigame.
Event staff command /autospawntoggle has been added, that allows an event staff member to not respawn so they can stay inside and spectate the minigame.  So you can spectate them in minigame by pressing f12 and /spec command while being spawned is only for admins not for event staff they only have to make events and spec inside minigames not in  world 1 or prop worlds.

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Re: Event staff suggestion

Post by [FS]Aphrodi on Mon Jun 11, 2018 3:44 pm

usefull xD Now event staff more power full xD

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Re: Event staff suggestion

Post by Mr.Alone on Mon Jun 11, 2018 3:49 pm

@HaseeB^ wrote:
@Maxpayne^ wrote:
Immortal wrote:
@Maxpayne^ wrote:
Immortal wrote:
@Maxpayne^ wrote:Angel already made a command for you guys, which can be only used in minigame.
Event staff command /autospawntoggle has been added, that allows an event staff member to not respawn so they can stay inside and spectate the minigame.  So you can spectate them in minigame by pressing f12 and /spec command while being spawned is only for admins not for event staff they only have to make events and spec inside minigames not in  world 1 or prop worlds.
many of them have their spectate mode off.
Than make suggestion, that we can not use /spectatemode off command in minigame and  it should be get  automatically on if some one join minigame and his spectatemode is  off.
came up with another problem. If we are hosting in any prop and need to spectate someone so first we should use /kill and then spectate. If we find out that a player is hacking. As soon as we spec him, he turn his hack off. Another can be that we are hosting and someone has jis spectatemode off and forgot to change it using prop settings and then what will we do? If there is a cmd /espectate, we can easily find out cheaters in events which works by staying spawned too.
Dude there is only 1 thing that should be update, which is all players /spectatemode should turn on automatically when they joined minigame. So, you event staff members can spectate them by using /autospawntoggle off and about what you said than dont forget to change spectate on settings in prop and i dont know who will "Hack" in prop world events where are maximum 6+ /9+ players and all are together, and i see most of event staff members make a place where they can have full view of event place.
I agree with both of you, but what if we are in an event in the custom prop, I know we can make spectate ON and also we can do that by doing /kill the F12 but for Staff' convenience /espec is a better option.
#Max.   I agree with you
But it should be added, I mean this suggestion. because there will be BIGG event which needed the Venus equal to the whole city (PUBG VCMP Version) will be made and hosted once I finised my National Examination

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Re: Event staff suggestion

Post by DarK_SparK on Mon Jun 11, 2018 7:07 pm

@Mr.Alone wrote:
@HaseeB^ wrote:
@Maxpayne^ wrote:
Immortal wrote:
@Maxpayne^ wrote:
Immortal wrote:
@Maxpayne^ wrote:Angel already made a command for you guys, which can be only used in minigame.
Event staff command /autospawntoggle has been added, that allows an event staff member to not respawn so they can stay inside and spectate the minigame.  So you can spectate them in minigame by pressing f12 and /spec command while being spawned is only for admins not for event staff they only have to make events and spec inside minigames not in  world 1 or prop worlds.
many of them have their spectate mode off.
Than make suggestion, that we can not use /spectatemode off command in minigame and  it should be get  automatically on if some one join minigame and his spectatemode is  off.
came up with another problem. If we are hosting in any prop and need to spectate someone so first we should use /kill and then spectate. If we find out that a player is hacking. As soon as we spec him, he turn his hack off. Another can be that we are hosting and someone has jis spectatemode off and forgot to change it using prop settings and then what will we do? If there is a cmd /espectate, we can easily find out cheaters in events which works by staying spawned too.
Dude there is only 1 thing that should be update, which is all players /spectatemode should turn on automatically when they joined minigame. So, you event staff members can spectate them by using /autospawntoggle off and about what you said than dont forget to change spectate on settings in prop and i dont know who will "Hack" in prop world events where are maximum 6+ /9+ players and all are together, and i see most of event staff members make a place where they can have full view of event place.
I agree with both of you, but what if we are in an event in the custom prop, I know we can make spectate ON and also we can do that by doing /kill the F12 but for Staff' convenience /espec is a better option.
#Max.   I agree with you
But it should be added, I mean this suggestion. because there will be BIGG event which needed the Venus equal to the whole city (PUBG VCMP Version) will be made and hosted once I finised my National Examination  
Better to talk in pm than to spamming Smile which is just for us.
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Re: Event staff suggestion

Post by quanglaai147vn on Tue Jun 12, 2018 12:54 am

+1
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Re: Event staff suggestion

Post by Mr.Alone on Tue Jun 12, 2018 12:56 am

2K15-2K18 #Scrubs wrote : Better to talk in pm than to spamming Smile which is just for us wrote:
This is a new suggestion and people are discussing about it.  
and here is for Event Staff. you are not, so kindly stay away if you don't have anything here, Sir.

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Re: Event staff suggestion

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